nice going kjetil, I like it when someone can back up their statement of intent with actual work.
well I spent about 8 hrs today lowering polycounts for all the models for my game and I said to myself "yeah this'll only take a 'couple hours" but you always run into problems don't you...
I kept trying to find why my models looked fine as a .max but when I exported .3ds the smoothing groups all messed up and the vertex count went up dramatically...
turns out that a .3ds exports the UVW vertex's and all I had to do was weld them in UVWunwrap...(thanx raven)
Ahh but you're using Maya, does it happen in that too if you export .3ds? just curious...
ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.