I'm looking through the demo information and I've run into a problem whilst running the lessons - Windows XP comes up with an error saying there's a problem with the .exe and do I want to send Microsoft a bug report, etc.
I've tracked the error down to the following section of code
make object cube 1,1
load object "media/hovercraft.3ds",11
load image "media/hovercraft_1.bmp",1
texture object 11,1
scale object 11,175,175,175
set object texture 11,0,1
glue object to limb 11,1,0
hide limb 1,0
The problem appears to arise with the glue object to limb command in that it doesn't like a .3ds object being attached to a limb of a normal box. I've run a simple prog myself to check this and attaching a box to a limb of another box works fine, but as soon as I try to attach a .3ds object to the limb of the box, the error reappears.
Anybody got any ideas as to why this is happening?
Also, on a side note, I've edited the code down so that it doesn't have to bother with the glueing, etc. to get the code to run without any problems but now the hovercraft appears white rather than textured. If I rename the texture to hovercra.bmp and comment out the texture object command then it'll display fine, but if I leave it as it, DarkBASIC won't re-texture the .3ds object, overriding the settings in the .3ds file for the texture's filename.
Any ideas on why this is happening as well?
A successful first post

(or maybe not

)
Hope someone can enlighten me.