Yeah I have some screens from the game. The problem is that I'll need to animate and model the character before I can devolope the game into what I really like it to be. Everybody knows that JK2 hasw alot of animations on there characters but I have counted and ripped of some part that I don't feel is so necessary for the game to feel smooth and clean. The problem that its still like 15 animations before I will have a steddy running engine. And so far the physics are not so very well developed. As all person who has played Jedi knight 2 the best part is to use the force jump
. My idea of the game is to take the part of JK that I think is best (the duel part in multiplayer) and get the influense from that. But the differens is that the map should be just a matrix that is endless because when you are getting close to the edge you will transport to the opposite side of the matrix. There will only bee 2 weapons: The Sword and the Rapid Fire Crossbow. Instead of forces like grip and lightning you will have the oppertunity to use magic in form of a great ball of fire that you can use every time your magic meter is not empty, after using a fireball your magic meter will be decreased. As you can see of this screen shot it's just some test of how I want it to work I will develope it more when I got some structure of how I want the internet connection to work.
[img]http://www.strike9.com/file.aspx?path=/Drakportalen/fullsize/Screenshot78.jpg [/img]
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