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FPSC Classic Models and Media / 500+ Free models in 3ds and Max format

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DarkFact
18
Years of Service
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Joined: 18th Feb 2006
Location:
Posted: 19th Feb 2006 04:22
Hi all,

I will soon be asking a lot of questions about using FPSC. But first, I'd like to offer something. Attached is a Dumpster (trash bin) model entity.

There are over 500 3ds and .max models on my website for free download. Most are high poly, but are easily converted for use in FPSC. The dumpster is one example.

~Dave
http://www.max-realms.com

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himynameisali
21
Years of Service
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Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 19th Feb 2006 11:10 Edited at: 19th Feb 2006 11:22
Woah! Awesome! Thanks, Dave ...

But about the Laptop model, theres no texture! Where do I get the texture for this?

Knock me down I'll get right back up again, Come back stronger than a powered up pacman...
mrniceguy
19
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Joined: 5th Oct 2005
Location:
Posted: 19th Feb 2006 12:00
I have got the same problem. When converting 3DS to X format there isn't a texture.

Nice models though.
himynameisali
21
Years of Service
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Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 19th Feb 2006 12:04
It would be nice if there was some textures involved .

Knock me down I'll get right back up again, Come back stronger than a powered up pacman...
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 19th Feb 2006 12:28
Use milkshape to open it and get all textures raped out.
then save again as .3ds and convert with DB Convert.

it worked with me.

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
himynameisali
21
Years of Service
User Offline
Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 19th Feb 2006 13:25
I've got Milkshape but the problem is I don't know how to texture How do I do it?

Knock me down I'll get right back up again, Come back stronger than a powered up pacman...
DarkFact
18
Years of Service
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Joined: 18th Feb 2006
Location:
Posted: 19th Feb 2006 18:07
The models at MaxRealms were originally designed for use in 3ds Max. Most do not have textures as image maps, but use the 3ds Max color swatches.

Any model on the site can, of course, be used in FPSC, but you will need to do some work on them as far as textures. As I use my models for FPSC, I will upload them as ready-to-use entities. If you use one of my models and get them game ready and post here, please keep in mind that you will need to include a license file such as the one included with the Street Light model I submitted here.

Lastly, I didn't create all the models on Max-Realms, so you need to contact the model's author for permission if you want to use his/her model in your game and distribute on this forum.

Cheers!

~Dave
http://www.max-realms.com

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