My mistake,
Why didn't you say so to start with?
There wasn't one mention of it even remotely pertaining to FPSC.
He made it sound like it was a demo of a commercial release from some big company.
oooops
Now I am interested in this post because that could be used purposely you know.
Quote: "Can you solve this problem?"
I don't see where being able to adjust the light level would be anything other than an asset.
I better try playing around with this, now that I know you are talking about FPSC.
EDIT
Well, I'll be...it does it in my
Demo too!
I don't know if this was supposed to be a built in control or not, but I never knew.
I don't remember anything in the Manual about this.
I like it though, because it gives the user control.
To bypass it you can add the following line to any Dynamic Entity's AIMAIN...
:plralive=1:ambience=25
Set the ambience to whatever the level calls for.
Make sure it is an invulnerable entity running the script, or it will stop working if it gets destroyed.
This line resets it back if any changes are made using the buttons.