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FPSC Classic Product Chat / Can you sweep away this cheat?

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Message
Klick
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 19th Feb 2006 04:24 Edited at: 19th Feb 2006 04:27
Hey, i was playing The Undead Demo by Natflash Games when I found out i could change the game`s light intensity to a full 100%. It wasn`t that much fun because the light could go brighter as well as the opposite using the (< and (> keys, the keys also serve as a mini cheat, because you could see where you were going, and how far away the enemies were
Can you solve this problem?

Cheers,
A.C.

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Avenging Eagle
19
Years of Service
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Joined: 2nd Oct 2005
Location: UK
Posted: 19th Feb 2006 09:49
Don't use those keys then...

AE
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 19th Feb 2006 11:48
I would say that this could act as a skill level select(in theory)
using the keys to ajust light to make the game easier or harder..

Never eat yellow snow
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 19th Feb 2006 16:10
yes lots commercial of games have them in their pause/options menus and such. This one just happens to be live.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 19th Feb 2006 17:31 Edited at: 20th Feb 2006 19:12
I know this is a chat forum, but its the FPSC Chat Forum.

What in the heck does this post have to do with FPSC?

Don't forget to visit http://www.conjured.us/

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ultraplex
18
Years of Service
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 19th Feb 2006 17:58
the demo in question was made with FPSC....

Never eat yellow snow
Klick
18
Years of Service
User Offline
Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 20th Feb 2006 07:07
@ Conjured Entertainment

Quote: "the demo in question was made with FPSC...."

haha C.E. learn to peek aound first b4 questioning, that was rule #1

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 20th Feb 2006 19:14 Edited at: 20th Feb 2006 20:02
My mistake,
Why didn't you say so to start with?
There wasn't one mention of it even remotely pertaining to FPSC.
He made it sound like it was a demo of a commercial release from some big company.

oooops

Now I am interested in this post because that could be used purposely you know.
Quote: "Can you solve this problem?"

I don't see where being able to adjust the light level would be anything other than an asset.
I better try playing around with this, now that I know you are talking about FPSC.



EDIT
Well, I'll be...it does it in my Demo too!

I don't know if this was supposed to be a built in control or not, but I never knew.
I don't remember anything in the Manual about this.
I like it though, because it gives the user control.
To bypass it you can add the following line to any Dynamic Entity's AIMAIN...

:plralive=1:ambience=25

Set the ambience to whatever the level calls for.
Make sure it is an invulnerable entity running the script, or it will stop working if it gets destroyed.

This line resets it back if any changes are made using the buttons.




Don't forget to visit http://www.conjured.us/

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