Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / Winter Olympics

Author
Message
L B G
21
Years of Service
User Offline
Joined: 14th Oct 2004
Location: Bath
Posted: 20th Feb 2006 11:22
i'm making a winter olympics game, given it's topical.
the sking wasn't too hard, but my gravity isn't right, can any one help?, i'm also stuck on my skeliton bob, i don't have a model maker, this isn't a problem for the man, but i can't make the track, how do i make a half pie that is hollow as my track?

programing's cool but i'm cooler
Delta Games
20
Years of Service
User Offline
Joined: 28th Aug 2005
Location: U.K
Posted: 20th Feb 2006 12:06
this isnt much help but good luck with the game I cant wait to see a demo or full version.
Pincho Paxton
23
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 21st Feb 2006 00:42
I guess it's a dim

Dim Hole(X,Y,Z)

Which is just like using 3D positioning.

You would need some sort of Editor to design the track. The track would be made from square blocks using this method. You would need to fill the Dim's with numbers to represent different curves. Then you would check the Dims later to see which curve you are touching. Then you would apply gravity based on the type of curve.

Login to post a reply

Server time is: 2026-07-09 02:35:15
Your offset time is: 2026-07-09 02:35:15