@Talairina
I would not recommend forcing things offscreen with negative locations.
This will eventually result in a crash.
Simply call a transparent hud for the numbers like he said.
Or an even simpler method is to edit the
setuplevel.fpi after you build the game.
There are only two lines that create the word "Health" and the "Numerical Display".
Here's what they look like...
;:state=0:hudreset,hudx=15,hudy=5,hudimage=languagebank\english\gamecore\huds\health.tga,hudmake=display
;:state=0:hudreset,hudx=14,hudy=8,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=2,hudmake=numeric
...just put a semicolon in front of each line like I did in the example.
You can find them easy because the word HEALTH is in the image name of the first line.
@Disturbing 13
Writing a script for those graphics (the bald dude) should not be difficult.
Divide the total health by the number of images.
If you had ten graphics then the Huds change every 50 health if you have 500 total.
If you use 5 images then double that to 100 for each.
Build all the huds first and set them for the same location.
Each time you display one, then hide (unshow) all the others.
I was thinking about doing this, so let me see what I can do.
I'm suprised nobody has already written this script.