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FPSC Classic Product Chat / FPS Creator DOES save/load..

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fantasy
18
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Joined: 2nd Feb 2006
Location: London -UK
Posted: 21st Feb 2006 14:37 Edited at: 21st Feb 2006 14:38
in the manual, they have a list of all script actions/expressions
it says for actions "savegame" ""loadgame"

so you hit a switch...

:state=0:state=1
:state=1:activeted=1:savegame

so you can turn an object into a save point...
code master
20
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Joined: 4th Dec 2003
Location: Illinois
Posted: 21st Feb 2006 14:41
It SAYS that, but it don't actualy work...

later

Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 21st Feb 2006 23:06
Yea, it was 2 planned commands but after they wrote the manual they removed it, because of time issues.

Nobody can ear you scream ... you're on a forum!
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 24th Feb 2006 21:49
Well they've had plenty of friggin time to fix it. Let's hope it's in the update.

JEEZ!You people just STFU! You waste more space complaining about people wasting space than the people your bashing! Man, I thought I had no life.
BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 24th Feb 2006 21:53
if you just wanted to save, it wouldent be that difficult,

but some of the arrays are REALLY big, so the save files would be huge.

that was the whole problem cb faced, he wanted small save files.

Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Feb 2006 21:59 Edited at: 24th Feb 2006 22:03
Quote: "FPS Creator DOES save/load.."

Tested that, did ya? lol


@Bullshock
I agree.
That's why I said scrap the idea of saving every enemies location and other stuff.
Just save the player's health and ammo and start them at the last checkpoint of that level.
That's small enough.

Edit
And also save the completed objectives.
So, each objective has a boolean, ,resulting in a small addition to the array above.




Don't forget to visit Conjured Entertainment
BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 25th Feb 2006 05:14
that would kill a lot of possibilities for games thought..

like think, if you had to go up to say, the living quarters to get a key, and hit a checkpoint after killing the enemies, when you went back (cause you have the key now) after loading, they would be there...

it would just be weird.



i think saving checkpoints as well as body positions or wether or not the entity is alive should be sufficient enough, but not less than that.

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