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FPSC Classic Product Chat / [LOCKED] Multiplayer Sucks!!!!

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incense
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Posted: 22nd Feb 2006 15:16
It sucks!!!

Whenever there is another person in the same room and I look at them the game slows to a crawl so bad that It becomes unplayable. There is a minimum amount of entities in the game. I have about 5 types of weapons in the game and no extras at all. The weapons are spread out and in different rooms. After a while I can still pick up weapons but cant see them when I do pick them up, and they cannot be used.

There are thoes that would say that the game is slow but it is playable. NEWS FLASH!!! If it is to slow it is not playable. Common sense says so.

Any ideas on what to do make the game playable?

Sensible contributions will be given the recocnition they deserve, all others will be ignored.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
SpyDaniel
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Posted: 22nd Feb 2006 15:37
Why not list your computer specs, and the connection type you have for the internet? Maybe then we can help.
Mabuggi
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Location: UK - Universal Kingdom
Posted: 22nd Feb 2006 16:43
Check your properties on your guns too -

THey won default to how they should be used.

DAB Studios
incense
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Posted: 22nd Feb 2006 16:56
Windows XP with SP2 Pro AMD Sempron(TM) Processor 2600+ 1.60GHz 512MB of RAM NVIDEA GeForce MX 4000.

I have all things in the game down to a bare minimum in number and properties.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 22nd Feb 2006 17:16 Edited at: 22nd Feb 2006 17:17
Well since MP is not able to run from a dedicated server and must rely on your computer to run. since I doubt anyone using this program is running a professional server as a personal computer (I dont care what you say I doubt anyone has 10 grand to spend on a personal PC) so do not expect to fast of performance. try building small maze like maps not huge open space maps (seems to work for my games) as far as the weapons go try this.
1) Put as few weapons in the game as possible
2) Try to place each type only once (one colt 45 per level)
3) Set the properties of the guns but dont have them respawn a gajillian times. have the characters start with a weapon, this eases up on un needed processing.
4)make sure the people that are playing have something better than dial-up.
5) Use the trial and error method to fix the problems, can you up load the map so we can trouble shoot it?

the faster you respond the faster it can get fixed.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
BULLSHOCK 2
Retired Moderator
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Posted: 22nd Feb 2006 18:14
mp works fine for me.

i get a steady 33 fps al the way around, no matter how many players are in veiw.

Essal
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Location: inside your webcam, watching YOU.
Posted: 22nd Feb 2006 18:30
My MP's are Not doing that
and my specs are 2,4 Ghz, 512 Ram,Nvidia Geforce Fx5700

---->Yeah baby! Yeah!<----
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 22nd Feb 2006 19:23
@bullshock2 and essal

I have not had any problems with MP either. I think people are expecting way to much from this program. They need to understand that you sill not be able to do things that SOF2, Quake and a few others. People need to try the trial and error method to fix some of these problems. But I will help in anyway I can.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
RJ is out Leave a message
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Posted: 22nd Feb 2006 23:59
This multiplay thingy is going to be fixed in the upgrade...right?
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 23rd Feb 2006 10:04
it's not all that bad guys. just learn to work with what is given. if you cant get this to work how would you work an upgrade? They can not fix every possible bug that is out there. It is quite easy to geta good MP map ready and working. I think you don't understand the limits of this engine at all. adapt and over come.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
incense
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Posted: 23rd Feb 2006 15:27
So what your saying is that all we can create are games far below what TGC said that can be done? If thats the case then Ive wasted my time and money. Does that sound correct?

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
RJ is out Leave a message
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Posted: 23rd Feb 2006 19:07
I was just making a comment I didn't say there was anything wrong with my multiplay..I haven't even tested it yet. But incense is right.
Conjured Entertainment
AGK Developer
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Posted: 23rd Feb 2006 19:17 Edited at: 23rd Feb 2006 19:27
Quote: "try building small maze like maps not huge open space maps "

Quote: "I think you don't understand the limits of this engine at all. adapt and over come."


EXCELLENT POINTS!


Quote: "So what your saying is that all we can create are games far below what TGC said that can be done? If thats the case then Ive wasted my time and money. Does that sound correct? "


You're right about one thing...that does not sound correct.
The reason is that you are changing what he said. He never said that at all.
That's probably why you also mis-interpreted what TGC said.
If you bother to read the Manual that came with the software, then you would find it does what they claimed.
Look on page 78 (Chapter 11) titled GUIDLINES.
The very first thing tells you that making large areas will slow the game down.


What exactly did TGC say that you feel is contrary to this?
Because I think you didn't bother to listen to what they said.
Now you're upset because it doesn't meet your expectations, not because it failed to do what they said it could.

The simple fact is Incense that if you make your levels area smaller then you won't have that problem.
Your scenes are simply to large to render at high speeds.
Just modify the level and move on.
It's a fixable problem.

Don't forget to visit Conjured Entertainment
incense
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Posted: 23rd Feb 2006 19:28
Raymond J, I hope they do fix it in the upgrade. If I'm still using FPSC by that time, it would be helpful.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
lol sytrus
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Posted: 24th Feb 2006 21:54
I have an MX4000 too, and it sucks! This programs engine is kinda slow I guess, because I can run CoD2 fine with low graphics/res!

OMFG
STFU
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 28th Feb 2006 21:50 Edited at: 28th Feb 2006 21:53
UHm...did any of you read what Conjured or myself had written? Obviously not. you can not even compare COD with this engine. uhm considering most of those AAA engines are made by for the sole purpose of commercial high end games. FPSC is a great engine. But seems to me you all want something for nothing. I have released a few MP maps to friends and family all over the world and have not had one complaint or problem.

INSTEAD OF PUSHING THE BLAME AND SLANDER ON TGC TRY REVIEWING THE PROCESS THAT YOU HAVE REGARDING MP CREATION, AND PLEASE STOP YOUR WHINING! THERE ARE ALOT OF US IN THESE FORUMS WHO ARE TRYING TO HELP YOU GUYS, BUT IT ALL SEEMS TO FALL ON DEAF EARS. I NOW LOOK AT EVERYONE IN THIS MANNER IF YOU ARE NOT PART OF THE SOLUTION YOU ARE PART OF THE PROBLEM THIS ENCLUDES EVERYONE THAT BICKERS ABOUT THIS ENGINE! I HAVE SAID MY PEACE.

On a lighter note- you could help out and try to work somethings out for yourself and then post what progress you have made with your situation.

And YES I do realise that this engine likes to pop different errors for different people and vary rarely gives the same error to two different users.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Les Horribres
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Posted: 2nd Mar 2006 01:04 Edited at: 2nd Mar 2006 01:05
Ugg... First off, do you have a notebook?
Second off, is that a 128MB graphix card?
Third off, have you disabled all the stupid features of XP?
Forth off, are you running stupid features while running the game (IE, IM, Virus Scanners, Firewalls)?
Fifth off, when was the last time you checked for spyware?


Yes the engine is sucky, yet XP is suckyer. You probally are operation on virtual ram because you like to run XP at full colors, trust me, 512 Ram is not enough to run XP like that. To verify a claim, I do have 98 installed on my computer. I recorded only using 50MB (it is harder to get an exact, this is off of the resource meter and it gives percentages). Unfortunatly, I can not run an FPSC game. I have recently dug up a few more drivers (graphix card) and will see If it can run (and I will try moving DLL's into the 98 drive) but I don't expect it to. If it did, I would expect a much better proformance. XP uses 226 (nothing running and right after bootup, off of CAD proformance, Kernal Memory, non-paged (minus 512). So, ram IS a problem for you, you need to manage it. And many people don't know how to do that.


RF, please don't scream...
BadenSoft
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Location: U.S.A.
Posted: 2nd Mar 2006 06:56
Quote: "Windows XP with SP2 Pro AMD Sempron(TM) Processor 2600+ 1.60GHz 512MB of RAM NVIDEA GeForce MX 4000.

I have all things in the game down to a bare minimum in number and properties."


The MX series is a budget vid card. Not to say that is should not run your MP maps fine for others. YOUR performance will defintely slow almost to a halt none thee less. For future reference, there are NOW two types of cards. That which is made for running applications, and those for prgrams. And no...those are not the same thing. An app uses small linking files. A prog usually uses outside resources such as your vid card. FPSC and GAmes in general are prgrams. Try the FX5700. MP up to 16 players is smooth.

Connection may be a factor, but typically its not anymore. Its the hosts' processor now adays that really makes the diff. More than one gun makes for more than one process for the PROGRAM to look at the VID card for resources for.

Sometimes it is better to have put yourself out there to get beat down, than to pee your pants wondering why you never got in fights as a child when "the time" comes.
incense
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Posted: 7th Mar 2006 03:30 Edited at: 7th Mar 2006 03:31
Quote: "
Ugg... First off, do you have a notebook?
Second off, is that a 128MB graphix card?
Third off, have you disabled all the stupid features of XP?
Forth off, are you running stupid features while running the game (IE, IM, Virus Scanners, Firewalls)?
Fifth off, when was the last time you checked for spyware?
"


Merranvo, Please dont assume that I dont know these things.

I have a full descktop PC. I dont understand the importance of that. There are some pretty powerful notbooks out there.

Yes it is a 128 vid card.

I am a fanantic about not running things I dont need.

When I run the game I have nothing else running. I go into msconfig and shut all non-essentials off.

I scan nightly with my antivirus while I'm asleep and then scan using 2 different anti-spyware progs one after the other in the AM before I even start any of the progs I use for building games.

The game that I am trying to run is all indoor with no more than 2 stories. It is one story through 90% of it. There are no long hallways and no huge open spaces. There is a bare minimum of entities and the only ones that arent static are the other players, weapons (very few of those), vent doors (3 of those) and health packs (6 of those).

Quote: "INSTEAD OF PUSHING THE BLAME AND SLANDER ON TGC TRY REVIEWING THE PROCESS THAT YOU HAVE REGARDING MP CREATION, AND PLEASE STOP YOUR WHINING! THERE ARE ALOT OF US IN THESE FORUMS WHO ARE TRYING TO HELP YOU GUYS, BUT IT ALL SEEMS TO FALL ON DEAF EARS. I NOW LOOK AT EVERYONE IN THIS MANNER IF YOU ARE NOT PART OF THE SOLUTION YOU ARE PART OF THE PROBLEM THIS ENCLUDES EVERYONE THAT BICKERS ABOUT THIS ENGINE! I HAVE SAID MY PEACE.
"


Reality Forgotten, Opinion noted.


Quote: "The MX series is a budget vid card. Not to say that is should not run your MP maps fine for others. YOUR performance will defintely slow almost to a halt none thee less. "


BadenSoft, Are you to trying to say that my vid card will cause slow performance "almost to a halt", or that my vid card will run MP maps fine for others? How can my vid card run the game fine for others and still "defintely slow almost to a halt" for me? Im sure that you know what you wanted to say, but it just got a little garbled.

Is there any more input? Just let me know.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
RJ is out Leave a message
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Posted: 7th Mar 2006 03:57 Edited at: 28th Jun 2006 07:08
Did we not go through this already??? I just made my first MP map and ran it and all I got was "Waiting to join" What the [mod edit] is going on?
And I followed the manual exactly!! I can't sell my game if the multi-play sucks

I'm not at home right now, And I have no wish
to return anytime soon. Leave your smartass remarks
and I'll get back to you when ever
incense
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Posted: 7th Mar 2006 04:09 Edited at: 7th Mar 2006 04:13
Raymond J, I get the same thing over the Internet. I have my PC in the DMZ of my router and all the ports monitored but open for the game. I works fine over a LAN. Over the Internet the other player just gets to the Screen to join and it stays at the "Waiting to join" forever. I set up a game and me and the person that was trying to join chatted for over 2 hours before we finally gave up waiting. We both have the same broadband service and we both get over 6mb a second consistantly. The fact that he has had his PC in my home and on my LAN and it worked great, says that both of our PCs will run the game without issues. It is just over the Internet that there is this problem. "Waiting to join"

There are some people here, in the post above, that say that they have gotten thier MP to run just fine. If they could share this knowledge that would be great.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
Skitza
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Posted: 7th Mar 2006 04:33
You know... the waiting to join bug is an ERROR that is easily fixable, which I don't know how off hand, but I read it in a post recently on a seperate thread. And, while your computer specs don't actually affect MP, your video card does. An MX 4000 unfortunately runs at a peak of 64 mb of maximum memory, which is not really good enough to run this engine.

Quote: "we both get over 6mb a second consistantly"

So what you are saying is that you have T1? Your said download rate and actual download rate are extremely different, since broadband is spread throughout multiple houses.

When you create your MP map, don't change the main screen. I know it sucks, but if you do it registers the game as single player and you will always be stuck at the Waiting to Join screen.

Also, your 512 mb of RAM, while sufficient to run basic rooms and whatnot is not very good at running MP without a drop in FPS. Much less anything. I had to buy RAM the other day, 512 for something like $65.

Anyways, I hope that helps.

Here are some chiklits ...

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incense
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Posted: 7th Mar 2006 06:14
The MX 4000 is has 128mb of onboard memory. Plus the 512 chips that I have installed, runs like a dream. Once again it is strictly over the net that I get his problem.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
Conjured Entertainment
AGK Developer
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Posted: 7th Mar 2006 06:21 Edited at: 7th Mar 2006 06:32
Did you edit the menu's manually, or with the level settings editor?

Don't forget to visit Conjured Entertainment
Les Horribres
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Posted: 7th Mar 2006 14:53
I don't assume, that happens to be my favorite post. If something is wrong, I first have to rule out user error and the general computer errors.

Notebooks have one major difference from Desktops, they run off of chipsets. And that means that you have some slight proformace deviation (due to the energy optimization of the chips) and most importantly, if your chip set does not support FPSC, you can't upgrade it without either

A) knowledge of electrical engineering, (take out and replace the chipset)
B) Buying a new motherboard.


So, if your Graphix card was not upto spec, I would have to advise you to buy a new computer, if you had a laptop. If you had a desktop you could just buy a new Graphix Card (Or as cheap as the desktops are now adays, a new desktop).


Just as a note, I have proven that besides the obvious entity limits, you can have hundreds of entitys without it really affecting framerate. So really it is the level build rather then the entitys you use. Try useing the simple chatue from the prefabs, tell us how it runs.


Also, testgame your MP map and turn off the FPS cap, you want something like 15extra fps... mabey more... if you are hanging at 30 you will need to rebuild some areas.


If I offend you by any of my simplistic posts, please ignore that fact. I generally talk in a simpistic manner quite a lot.

Merranvo Nunticaelitusphobic (Scared of Internet)
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Support Merra XJ9, cause the name is cooler.
incense
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Posted: 7th Mar 2006 18:47
Merranvo,

Thanks for the info. turning off the cap is something that I am not familiar with. Can you please specify how this is done without changing the source code?

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
RJ is out Leave a message
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Posted: 8th Mar 2006 00:50
So I can't change the main screen huh? Well thats just fu(ng great..And you fools have this belief FPSC is the future...
Les Horribres
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Posted: 8th Mar 2006 00:56
Who says FPSC is the future... it is the past... yet time has been seeping though and the past is once more again!

You can change the screen... manually...

Mosillivo: Fires Rage, Earth Rumble, Evil Reigns, Cities Tumble
Join the NJL: The War Has Begun, Which Side Are You On?
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incense
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Posted: 28th Jun 2006 07:02
Still no details on "turning off the cap"?

Its been 4 months!!

Figures. There alot people that spout and then cant back it up. I see this all over these forums. Some can do a few things that others cant and think that makes then all that.

Proof once again that no serious game will ever come out of FPSC as it is.

The Game Creators said that they started working on fixing all the issues months ago. Nothing has come of it. Face it FPSC is a marketing ploy to get people to buy DBPro and we all fell for it some still havent figured it out.

If I'm banned from coming back every few months or so and speaking my mind that just proves that the truth hurts the bashers and the FPSC crew.

Later.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
FredP
Retired Moderator
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Posted: 28th Jun 2006 07:13
Later.Your attitude sucks.Maybe the reason nobody will answer your questions(s) is because of that attitude or maybe they have been answered several times in this thread and you either don't choose to read the posts or do not understand them.

uman
Retired Moderator
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Posted: 28th Jun 2006 07:45
TGC have not said they have started working on fixes or the upgrade for FPSC at all. They have said that FPSC is to be upgraded this year though as we all know they wont be held to that.

Given this - then everyone has to wait until Jan 1st 2007 to see what that date brings if anything.

MP has some serious issues without doubt, over and above any that SP has and though I cant speak for them I would expect TGC to both understand and accept that. What they will do about them if anything as with the rest of product overall is anyones guess. They are certainly not going to tell you - not yet at least so theres no point in asking.

TGC are well aware of all of the problems or issues associated with FPSC so although you can continue to reiterate them and make continued feature requests and report bugs - both of which will do no harm - FPSC development towards any upgrade or beyond is likely to be partly governed by improvements to DBPro where some of those may be incorporated to FPSC. That should mean that some issues at least of FPSC are removed by the very nature of that intergration.

It is true to say that FPSC does have issues and can certainly be said to be a product which has room for improvement. I dont believe TGC themselves would disagree.

Whatever the case TGC will decide if and when anything is done to improve the product and we all have no option other than to wait and see what happens.

incense,

Wait is the optimal word I'm afraid and its no good expecting any info from TGC as to what any upgrade will bring at this time - you should know that by now - they arnt going to say. So unfortunately waiting is the only option. I understand your frustration - we are all in the same position in that respect.



"I am and forever will be your friend"

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