Not sure if this has been mentioned before but I was wondering, when dealing with online, if it would be faster to send all Dynamic Object's positions once in the beginning, rotations forever, and then what speed the object is moving at. This, as apposed to sending the object x, y and z positions every loop would in my mind speed things up hugely when you begin dealing with hundreds of objects; a simple check for if the object's movement speed is greater than or less than 0, then moving the object at that speed if true.
Im asking because I was also wondering if anyone knows if this would affect the trueness of object positions, would using this method make everyones game look a little different (I.E On my system my friend would be 3 units to the right but on another system they'd be 4, because of lag differences)?
Basically has anyone done this before and if so what were the outcomes, worse or better than sending x, y, z rotations AND positions?
- RUC'