OMG!!! You LAZY LAZY people!

If you knew anything about mapping, you have to know the first rule in the book is NO LEAKS! The little subscript below that rule says that a "no leak box" may be an effective way to FIND a leak, but shame on you if you use it to kill a leak! Do you know how that chokes up VIS and RAD calculations? Do you have a clue how slow the game will go?
Imagine a little dot, bouncing all over your world, figuring out what is INSIDE your world, and OUTSIDE in "the void". Well when it leaves your little world through that leak, it usually goes off into the void and never comes back, and the compilers tell you so. But if you put a box around the entire level, the dot will bounce around forever, finding that your entire world is inside that box! OOPS!
Anyway, while stretching a box should be ok, you might get an error once in a while. Try assembling the box yourself out of primatives instead of using the "hollow" tool.
Oh, if you are using WorldCraft or Hammer, (for HL editing), you can use the cordon tool to find leaks... no need for a box.
Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors