Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Do you want to fly a spaceship?

Author
Message
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Feb 2006 05:15
As you all know, I am working on a Sci-Fi game.
I have plans for you to pilot a small Fighter Ship.

Is anyone else attempting anything like this, or do you even think it's possible?

What else do you think would make a Sci-Fi rock?

Thanks in advance for your input.

Don't forget to visit Conjured Entertainment
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 24th Feb 2006 05:21
a lot of that kind of stuff is "fakeable" if you know what i mean,
by changeing the hud, weapon models. i can definatly see it hapening with dedication and some work.

=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 24th Feb 2006 06:41
Which he has. Good luck cunjured!
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 24th Feb 2006 13:07
Conjured Entertainment,

FPSC worlds are a little samll to say the least if you want to actually physically move anything around - though the normal world boundaries may not apply in some circumstances. i.e. in a space type environment where you can move through free space.

I am currently looking at working with flying objects and the possibilities available to us in various scenarios.

It seems like FPSC is you all know serverely limited in its abilities to support various kinds of movement through air as there is liitle or no support by default and there are few scripting commands available to us to support changes in gravity as it affects entities. The physics engine, user control of physics and commands appertaining to it are few and infelexible. Either the inbuild Physics system is very basic or alternatively functions it may support were not made available to the FPSC user. TGC works in some strange ways when it comes to them making decisions as to what they should give the users to work with and what they decide in their wisdom is in the users or TGC best interest.

Lack of Keyboard control and other poorly supported functions in relation to movement control, physics and gravity make it very difficult to achieve the objective.

You should be able to use a jetpack "type" script for a space ship - in as much as its possible to get off the ground and back down - though it offers up as many difficulties to overcome as current such scripts are full of inflexibilities which render them almost useless for this purpose.

I have some success in getting other entities (enemies) to fly around and have only just begun testing in this area. The player is another matter though as control of the player (or camera) movement is fairly limited.

FPSC is basically just at the bottom of the list when it comes to player or camera control and not very advanced to say the least, but it remains to be seen if we can improve the situation any.

One cant make an engine do what it does not have support for internally.

If I get any result this end will let you know.

brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 24th Feb 2006 13:39
Hmmm, maybe you could make a scifi car if you cant get that space ship flying.

-Stavros the Zombie Slayer- Coming Summer 2006
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Feb 2006 17:17
@Uman
Excellent Points. I see you have given this much thought.
How well I know the limitations, but...
In space, even at high speeds you can appear to be sitting still because everything around you is so far away it hardly moves anyway. The enemy fighters will be flying in to attack you as you blast them to pieces. Here's how I plan to create the effect. An invisible floor is set at layer 5 (the default). This will prevent any other ships from falling due to the gravity you mentioned. I can of course have holes in that floor for areas where they will drop off if neccessary. The players floor logic on his tile prevents him from actually moving at all. So the mouse will pivot everything around. You really don't need to move at all, just the things around you. All of those ships can have pre-determined routes or even random ones with the script. We have more power than most people are using. A random state can determine the angle I rotate etc while always flying forward said the lil spaceship. Bullshock knows exactly what I'm up to, as he described it quite acurately. I have decided the first illusion will have you operate the Gun Turret on the belly of a large ship instead of flying a fighter, then we can see if it's going to seem believable.

Quote: "One cant make an engine do what it does not have support for internally."

Right, but one can create an illusion, or "fakeable" as Bullshock calls it.

Good Luck with your project too Uman.

Don't forget to visit Conjured Entertainment
Gamz
18
Years of Service
User Offline
Joined: 28th Nov 2005
Location: A bubble!
Posted: 24th Feb 2006 18:40
Hmmm...why not change the hud and use the jetpack script? Just a suggestion. That could simulate it.

/.,.\-Meh? Everyone loves fat penguins!
((_ _)) Support your local Riker 9 Chapter.
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 24th Feb 2006 18:44
Yeah have the hud change on trigger when the jet pack is picked up. also have it change the weapon.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Feb 2006 18:58
As Uman pointed out, the map area is small for emulating the vastness of the universe.
So, holding a stationary position while the other objects fly in and out of site is do-able.
Thanks for the suggestions though.


                                   

Don't forget to visit Conjured Entertainment
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 24th Feb 2006 20:40
This is exactly what i'm trying (and hoping Riker9 will enable me) to do. The second level of my sci-fi game is when you're in a fighter shooting alien spaceships.

Could appearnogravity work for the player?
AE

Origin says i'm l33t

Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Feb 2006 21:31
Quote: "Could appearnogravity work for the player?"

No

Don't forget to visit Conjured Entertainment
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 25th Feb 2006 23:08
Conjured Entertainment,

There are space simulators which use the kind of set up you suggest and we know that some quite good scenarios can be faked in FPSC.

Its just a lot of hard work and the results are - well not known until someone pushes the bounds and does it.

Good luck with the project and we look forward to seeing the results.

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 25th Feb 2006 23:19
use the jetpack script like mentioned before and have the hud and weapons change.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 25th Feb 2006 23:40 Edited at: 25th Feb 2006 23:46
Can you imagine the stationary kind?
Picture Luke Skywalker the very first time he manned the Guns of the Millennium Falcon with Han Solo.
Remember?
You had that shot of looking out the window seeing the fighters flying in from everywhere.
Your guns pivoting wherever you aim and BLAST BLAST BOOOOOM, there goes another one of the bad guys.
Yes, the Hud can make the transition once we enter the tiles zone and get ported to our gun. (under ship)
A handy little timer releases you back to the other perspective if you survive the battle.
Just another day in the Life of Luke...I mean, Mike Foxtrot ....lol

Dang it!
Now I have to watch the Movie again.

Don't forget to visit Conjured Entertainment
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 26th Feb 2006 00:17
Damn you CE! Now I want to see it again too!
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 26th Feb 2006 00:56 Edited at: 26th Feb 2006 01:09
Yeah,
Never tell Lord Vader he can't Conjure something.
He might find your lack of faith disturbing...





OB1 "...that's no Moon. It's a Space Station."
"...turn the ship around"
"...you can't win, but there are alternatives to fighting."


Lord Vader "...send a scanning crew aboard. I want every part of this ship checked."
"I sense something. A presence I've not felt since..."


Sorry for getting off topic, but this is where my inspiration for Sci-Fi's comes from.

Don't forget to visit Conjured Entertainment
Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 26th Feb 2006 01:20
RF does have a good point CE
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 26th Feb 2006 01:24 Edited at: 26th Feb 2006 01:32
Yes, he does indeed as did Gamz.
Especially for that flying into the landing bay sequence.
The Jetpack would also be fine like it is for a space walk to repair the ship or something.

Don't forget to visit Conjured Entertainment
bonsushi
18
Years of Service
User Offline
Joined: 25th Feb 2006
Location:
Posted: 26th Feb 2006 04:54
I just skipped to the bottom so if it was already mentioned...

OK if it's a space map then do the following:

Make a "floor" with the same texture as the map so you're basically driving on an invisible floor. see? see? see?

i have somewhat decent s
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 27th Feb 2006 01:03
Quote: "An invisible floor is set at layer 5 (the default). This will prevent any other ships from falling due to the gravity you mentioned. I can of course have holes in that floor for areas where they will drop off if neccessary. "

I did mention an invisble floor, so yes I think you have good ideas.

However,
True Black (RGB 0,0,0) is transparent.

No need for the same texture, if you texture the floor to True Black.

Never under-estimate the power of the DARKside.

Don't forget to visit Conjured Entertainment
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 27th Feb 2006 01:07
Muhahahaaa the darkside rules!

Anyway, if i make a background in photoshop and changes its RGB to 0,0,0 will it then become trancparent so i can make it an invicible floor?

-Stavros the Zombie Slayer- Coming Summer 2006
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 27th Feb 2006 01:14 Edited at: 27th Feb 2006 01:30
I have used this on Entities and Huds, but I don't think on any Segments yet.
It should, but I don't know, partly because I don't use photoshop either.

All I have is the MS-Paint that came with Windows.
When I make a JPG Texture with RGB 0,0,0 it comes out transparent.
It works for my Entities and Huds. That's all I know.

Try it with Photoshop and let us know if it worked.

Edit
I used this on a Wall Section I think, but it was an entity like the false wall and not a Segment.
If memory serves.

Speaking of Invisibility,
I never finished that script I was working on to make the player invisible.
That one was starting to wig me out, and I'm beginning to think it will never work right.
Sorry DQ, but it looks grim. So, I have to put that one on hold for awhile.

I am going to work on this spaceship thing to refresh my mind.

Don't forget to visit Conjured Entertainment

Login to post a reply

Server time is: 2024-10-07 09:23:37
Your offset time is: 2024-10-07 09:23:37