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3 Dimensional Chat / 3DS MAX 6 cloned objects and exporting

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PearsoE
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Joined: 2nd Sep 2004
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Posted: 24th Feb 2006 18:43
I've created a model of an airplane in 3DS MAX 6. I used cloned/mirrored objects to make the starboard wing symmetrical to the port wing. The problem is when I export the model to .X using Panda the cloned/mirrored wing is reversed. Has anyone ever seen this and is there a way to correct it so exporting to .X will work?
IanG
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Joined: 25th Sep 2004
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Posted: 24th Feb 2006 18:52
is the clone linked at all to the other object, ie if you change part of the one does the clone change? if so you need to delete the clone then copy and mirror the object; also it should be collapsed into one object, with the verts connecting in the middle


amd athlon xp 2600+,1280mb,FX 5200 128mb,200gb,xp pro sp2
PearsoE
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Posted: 24th Feb 2006 20:07
Thanks for the reply. The cloned wings don't seem to be linked in any way (I can change one without it affecting the other). The wings are designed to be animated later so they can fold. So on each side there is an inner portion of the wing and an outer portion. I've attached a copy of the model in question (one of my first efforts) if you could take a look at it I would appeciate it.

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Joh
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 24th Feb 2006 20:14 Edited at: 24th Feb 2006 20:15
when you mirror an object or adjust and axis, apply a Reset Xform (utilities panel) Then if you see the polys inversed, apply a Normal modifier, flip and then collapse the stack. This should then export nicely.

Max does alot of things internally so as not to bog down the artist with some things. When exporting, its a different matter, so some preparation needs to be done. eg Reset Xform, collapsing some stacks, etc.

- havent looked at your model yet.

"I dont think I like the idea of my little photon being touched up by a switched off proggy and finishing off without ever actually getting inside." - Fallout
PearsoE
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Posted: 24th Feb 2006 20:39
Fantastic Joh! That did the trick. Thanks so much. had to unlink some of the hierarchy before applying the XForm but it looks just as expected now when exported to .X
QuothTheRaven
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Posted: 24th Feb 2006 21:41
I was going to suggest reset Xform too, but beaten. When 3ds max creats an object it makes the center of the object relitave to the 3ds max scene, not to the object itself. So when you export it out of 3ds max, the setup might be a little different. Resetting Xform places object centers relative to objects as opposed to relative to the scene, so any program can use them propperly.

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