Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Free model - a couple of old-style syringes

Author
Message
gps
19
Years of Service
User Offline
Joined: 16th Dec 2004
Location: England
Posted: 24th Feb 2006 22:07 Edited at: 24th Feb 2006 22:08



Ouch!

The zip includes the .x file, red/green .tga textures, .bmp thumbnails and a basic .fpe

The default file paths are meshbankuser and texturebankuser, but you'll probably want to change those if you decide the keep the model on your system.

As with anything I put up here, it's free for use in commercial projects. Just don't redistribute the mesh and/or texture separately.

Cheers

- Graham

Attachments

Login to view attachments
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 24th Feb 2006 22:59
That's looking very nice, GPS. Thanks for putting it up for everyone.

-Keith

Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 25th Feb 2006 09:31
Wow, those look awesome!

When FPSC develops enough, lets make a Redwall game!

Obbidiah
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: England
Posted: 25th Feb 2006 09:39
Thanks gps.....another TOP addition to my ever expanding library.Its people like you that will make FPS a must for any gamer.

No Husband was ever killed while doing the dishes !!!!!
Bug Tracking
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location:
Posted: 25th Feb 2006 10:10 Edited at: 25th Feb 2006 10:23
Mega Good

gps
How can you put texture to so complicated model ?
If I cerate a complicated model map exported from UNWARP dont work on game :/



gps
19
Years of Service
User Offline
Joined: 16th Dec 2004
Location: England
Posted: 25th Feb 2006 11:32
Thanks for the compliments guys

Bug Tracking, I unwrap my models for texturing with a program called UVMapper Professional http://www.uvmapper.com/index.html

It's a slow process, but the syringe was mainly constructed from cylinders, which were fairly easy to unwrap.

Bug Tracking
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location:
Posted: 25th Feb 2006 17:59
Why exported file loock like this:
gps
19
Years of Service
User Offline
Joined: 16th Dec 2004
Location: England
Posted: 26th Feb 2006 03:35
That looks like standard box-mapping to me, splitting the model up into top, bottom, left, right, front and back.

Bug Tracking
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location:
Posted: 26th Feb 2006 08:08
But dont work in FPSC :/
(ofcours i cheange background to 00)
gps
19
Years of Service
User Offline
Joined: 16th Dec 2004
Location: England
Posted: 27th Feb 2006 04:57
Sorry, but I don't understand. Do you mean that your model appears in FPSC without the texture you made for it? If so, then make sure that your model only has one material group.

Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 27th Feb 2006 15:49
NIce models

---->Yeah baby! Yeah!<----
Dog
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 1st Mar 2006 18:12
GPS,

Once again sir you have out done yourself. Thank you for your hard work and giving it to the community.


http://www.webzsphere.com
Support your local Riker 9 Chapter.
Wyatt Earp
18
Years of Service
User Offline
Joined: 4th Dec 2005
Location: Canada
Posted: 2nd Mar 2006 19:31
Thanks for the free model! Looks great!

Login to post a reply

Server time is: 2024-11-23 04:26:21
Your offset time is: 2024-11-23 04:26:21