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3 Dimensional Chat / looking at 3D-modelers, is blender right for me?

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Lame Brain
19
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Joined: 28th Apr 2005
Location: Portland, OR
Posted: 25th Feb 2006 02:35
I have gone through the lists of modelers several times, I have tried Doga-CGA, game space light, and Wings 3D, now I'm thinking about trying to learn Blender. I could never get anywhere with Wings3D or GSlight, never understood how they worked or where to start. I love DOGA-CG's lego approach, but I have problems getting the models to export and keep the textures and colors I give them. Am I going to have these same problems w/ Blender?

How about animation, how does blender stack up on that?
Is it a program I can make levels in?
What about "light mapping" "normals" "faces" and all these obscure witchcraft? How does Blemder stack up on these?

Another hair-brained idear from... LAME BRAIN!
Mucky Muck Ninja
21
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 25th Feb 2006 02:55
Blender is teh best!
Unfortunately you will need a 3rd party animation program like characterfx, although sometimes animation does export from blender, dbpro seems to be sort of random on whether or not it will accept it.

It does however export UV textures, normals, faces, and I believe there is a way to do light mapping. Just do all of the beginner tutorials to get used to the interface.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
Oddmind
20
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 25th Feb 2006 03:11
i still cant get a texture to appear on an object, but ive been using edgeloops and knife cuts and everything on the modelling/geometry side of blender. I know it can do what you want, its just a matter of making sure you know how to do mos tthings so you wont do something that takes you 30 minutes that you couldve rpessed a simple button to do.

formerly KrazyJimmy
Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 25th Feb 2006 03:45
Only used it for about two months, never came to grips with it vs some of the others out there but that is personal preference, I hear the price is right with blender...

If you don't like it and it can't do what you want delete it off the HD..... Not like you invested hundreds or even thousands of dollars to get it...
Mucky Muck Ninja
21
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 25th Feb 2006 03:45
By texture do you mean material? Because I can get uv mapped models in quite easily.
Just apply the uv map, and make sure the image is in the same folder as the .x model.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
Lame Brain
19
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Joined: 28th Apr 2005
Location: Portland, OR
Posted: 25th Feb 2006 19:31
What's a Uv map? Can I easily save a model as a .x? Is it easy to load a model into DBP?

Another hair-brained idear from... LAME BRAIN!
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 25th Feb 2006 23:30
A UV map is a 2D wireframe version of your 3D model, in which you can set to parts of the model, the purpose is so you can texture over the cooridinates, so you know where you are painting on the model, also the model will be assigned to work with that UVMap.

You should be able to export to .x with little or no problems, and you should be able to use it with DBP, however, I've never seen evidence of DBP and Blender projects, however I rarely know what people use for their projects anyway

Mucky Muck Ninja
21
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 26th Feb 2006 02:57
Yes it is very easy now to get textured models into dbpro. There is even a procedural texture baker which bakes the blender materials into a uv map.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
Lame Brain
19
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Joined: 28th Apr 2005
Location: Portland, OR
Posted: 26th Feb 2006 08:22
okie dokie, you all have convinced me, I'm DL'ing Blender now, I'll search for some tutorials and start trying to learn it.

happy modeling all!

Another hair-brained idear from... LAME BRAIN!
Seppuku Arts
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20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 26th Feb 2006 10:41
Actually I might download Blender for its renderer, hair and baker, as I don't have the privelage of it at the moment with my version of c4d

Lame Brain
19
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Joined: 28th Apr 2005
Location: Portland, OR
Posted: 26th Feb 2006 19:50
Ok, so I did the modeling a simple person Tutorial, and it looks pretty good! However, when I save it, it saves as a .blend. Can DBPro load .blend files?

Also:
Quote: "Unfortunately you will need a 3rd party animation program"

I've heard that anim8or is a free program, can I animate my model in that? And have it load the animations into DBP?

Another hair-brained idear from... LAME BRAIN!
Mucky Muck Ninja
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Location: im not entirely sure
Posted: 26th Feb 2006 20:06 Edited at: 26th Feb 2006 20:06
Ok, it sounds like you are pretty new to the 3d world.
.blend is Blender's own format. It is mostly read only by blender, although there are several programs that can import it.

In order to get a model from blender to dbpro, you have to export it to a format that dbpro recognizes, such as .x and sometimes .3ds. In blender, in the file menu, there is an option called export. Choose this, and choose direct x(.x). It will ask you a couple things about how it should export it, and then you write the file name and click export. The created file is the file that dbpro can use, or anything that uses .x.

As for animation, anim8r has poor animation, which cannot be loaded in dbpro anyway. I would reccomend characterfx, fragmotion, or milkshape for the animation.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
Lame Brain
19
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Joined: 28th Apr 2005
Location: Portland, OR
Posted: 26th Feb 2006 20:20 Edited at: 26th Feb 2006 20:22
Yes, I am pretty new at this stuff.
Looking at MilkShape3D, as it is free.
I see that it says it supports skeletal animation, but it also says that it is not able to import directX models. (and it only exports directX 8 models.)

I see that Blender exports to 3DS, and MilkShape imports 3D Studio ASC. Are these the same? if not what is the best way to import from Blender to MilkShape? Is the fact that MilShape only exports DirectX 8.0 going to cause a problem with DBP?

I know I'm asking a lot of questions, I'm just trying to get a handle on a this modeling thing. I really appreciate all of your patience with me on this!

Another hair-brained idear from... LAME BRAIN!
Lame Brain
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Joined: 28th Apr 2005
Location: Portland, OR
Posted: 26th Feb 2006 20:23
He hee
Quote: "As for animation, anim8r has poor animation"


not very well named then, is it?

Another hair-brained idear from... LAME BRAIN!
Mucky Muck Ninja
21
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Location: im not entirely sure
Posted: 26th Feb 2006 22:21
Milkshape is not free, its 20 bucks..
I don't know much about it, I own it, but have never really used it.

And yes, I believe that 3ds and 3d studio asc are one and the same.
.obj is a fairly universal format that most programs support, with the exception naturally of dbpro :/
Im guessing you could export a uvmapped .obj from blender to milkshape, animate it, and then export to .x from milkshape. I have heard good things about milkshape's capabilities although personally I don't care for it.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
Lame Brain
19
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Joined: 28th Apr 2005
Location: Portland, OR
Posted: 28th Feb 2006 10:51
hmm your right. OK so looking at CharacterFX as you originally suggested, that looks pretty cool, and only $15 instead of $25, very economical!

Another hair-brained idear from... LAME BRAIN!
Heckno
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 28th Feb 2006 23:56
FYI - Milkshape does import x formats if you have the right plugins for it...
Oddmind
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 1st Mar 2006 02:31
yup, when exporting from milkshape scroll down until you see JTgames or something along those lines. DirectX 8.0 doesnt work as far as i know.

formerly KrazyJimmy

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