Sorry to not have the program to post, i am working on it very hard, and i should finish within next 14hours with an ALPHA (testing) stage of FpscEC v0.2 (V0.1 is so buggy that i dont want to eaven mention it, but i fixed all bugs in V2.0, i have little work left actually)
Ok, so what is it, and what are the features ?
Here you go:
It is a tool witch makes all needed for-fpsc files, so that you can just copy your projects folder (generated) into your fpsc folder/entity/
and it will show in fpsc when you go to entities.
it is for converting 3D MODELS to work in fpsc.
Only for static objects for now, characters and weapons and such..very..very...later..if at all.
ALSO, in this program, when you select your models texture, it can be in ANY of this formats:
.jpg
.bmp
.png
.tga
.dds (then no convresion needed though)
And the program will CONVERT the texture to .dds automaticly !
And this v0.2 alpha version will NOT have much settings like weight and such phisic parametres for FPSC, not any parametres except model,texture and such actually.
Later on,in newer versions, i will most probably add some pre-made script templates for weight and such parametres in witch will be able to choose from in a list in FpscEC.The thing with that part is..that i`m new to fpsc, and not very good at fpsc scripting, witch un-ables me make some additional parametres i would love to.
Also in newer versions, you will be able to choose WHEN HITTED BY BULLET picture (only from the ones that go with FPSC, becouse fpsc has for metal,wood and has enough and is much easier for users to just choose from, then to have to make their own...)
Sorry for no screens yet, i`m finishing the interface as well as the code, thats why i dont want to post a pic now.
So, as i said, expect this program within next 24 hours MAXIMALLY.