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3 Dimensional Chat / Combining UV Maps

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Shaneapp
20
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Joined: 20th Jul 2004
Location:
Posted: 25th Feb 2006 19:19
Hi everyone,

I have a model made in multiple parts each with its own texture. How do i export all these textures into one single texture that applies to my model as a whole?

Any help would be great.

Thanks
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 25th Feb 2006 20:46
if each textured bit is a different group/limb then you can export it to darkbasic or whatever fine, to merge some textures one the one map you would probably need to manually merge the uvmaps together and move them so they have there own area of the map then create your texture again, should be a fairly easy task, but why didnt you just make it 1 texture to start with?

Halowed are the ori.
Shaneapp
20
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Joined: 20th Jul 2004
Location:
Posted: 25th Feb 2006 21:17
Im just experimenting with models and stuff at the moment. Each group has its own texture that is uvmapped. Though i dont know how to move them all out to map them into one rather than many.

I will be using Ultimate Unwrap 3D.
Hepy
20
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Joined: 16th Apr 2004
Location: United Kingdom
Posted: 28th Feb 2006 17:14 Edited at: 28th Feb 2006 20:24
hmm... try a UV Mapping program, there are plenty of tutorials about on google and such,
Hepy

Hepy

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