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Dark GDK / Visual C++ 20055

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dotnet fireball
18
Years of Service
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Joined: 25th Feb 2006
Location:
Posted: 25th Feb 2006 20:43
Now DarkGame SDK can work with Visual C++ 2005?

http://www.dotnetfireball.net
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 25th Feb 2006 21:25
Not yet

Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
Smoke me a computer chip, I'll be baking breakfast.
NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 25th Feb 2006 21:51
Wow, 20055 - I must have been in cryo stasis!


At least farting ferrets are better than stinky stoats.
Miguel Melo
19
Years of Service
User Offline
Joined: 8th Aug 2005
Location:
Posted: 25th Feb 2006 23:02
Quote: "At least farting ferrets are better than stinky stoats."


Is this some kind of pissing contest, boys?? LOL
APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 14th Mar 2006 22:33
I had tried linking with the DGSDK under VS 2005, but it seems that if the DGSDK is compiled to use the Multithreaded runtime rather than the single threaded, which correct me if I'm wrong, but is no longer supported under VS 2005, or my project upgrading is flawed. In either case, I cannot get the DGSDK to link, primarily because of a conflict with a "class ATL::CAtlWinModule ATL::_AtlWinModule" entry in the CAnimation class.

There may be other issues regarding the above but I've not found any others yet. In the meantime, 2003 will need continual support until DGSDK is upgraded to 2005.

Paul.


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