Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / REAL Entity Shadows!!

Author
Message
Dangerous Bob
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location:
Posted: 26th Feb 2006 03:14
I figuerd out how to get real dynamic shadows on entity objects like in Doom3!! Looks great makes everything look more real and beats the stoopid circle blob under the objects.

This is all you have to do:
1.Go to were you store your FPS.
2.Open your FPS "floder" in your Program Files.
3.Click on the file named Setup.
4.Read the third option down, should say dynamicshadows=0.
5.Change this to dynamicshadows=1.

Then run one of your games and see the amazing shadows!!!!
Why this was not defult set to 1 you got me.
This is difrent then having the Dynamic box checked in the build options! That is for shadowing on the onject itself which is different!
Good Luck whith your super good looking game! Don't call me a noob if everyone already knew about this lol.

-Wars have never hurt anybody except the people who die.
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 26th Feb 2006 05:06
Woot thanks i didnt know awesome finally you rule

Nunticaelitusphobia---im scuurrred of the internet
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 26th Feb 2006 05:15
Noob. I'm joking
We all know that already

Nobody can hear you scream ... you're on a forum!
Sinistar
20
Years of Service
User Offline
Joined: 23rd Jul 2004
Location:
Posted: 26th Feb 2006 08:56
I didn't! Very cool!
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 26th Feb 2006 15:39
Well I didn't know that! Thanks!

Games... silly games...
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 26th Feb 2006 15:40
thanks for the info that "we" supposedly knew lol

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Argadon
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location:
Posted: 26th Feb 2006 16:24
I didn't know that thanks for telling me.

Hello
NGSpec
18
Years of Service
User Offline
Joined: 26th Jan 2006
Location:
Posted: 26th Feb 2006 16:53
awesome, thats a neat tricky man, thanks
himynameisali
21
Years of Service
User Offline
Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 26th Feb 2006 18:11
i dont get it
Dangerous Bob
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location:
Posted: 26th Feb 2006 23:07
Well you are all welcome!! One thing to note though. With the dynamicshadows set to 1 games with a lot of entities, and levels that are very very big, seem to not work sometimes. At least for me. So you might have to take out some entities to get this to work.

Check out the attachment below to see a pic to show the difference for those that don't know what I'm talkin about:
-Notice the shadows on the ground and on the entities from other entities!-

-Wars have never hurt anybody except the people who die.

Attachments

Login to view attachments
Tinyschu
18
Years of Service
User Offline
Joined: 31st Dec 2005
Location: Toxin Games Studio
Posted: 27th Feb 2006 00:42 Edited at: 27th Feb 2006 00:42
Do you need to build game, because it doesn't work in test game for me.

Slaughtered - Coming in 2006
AVATAR SAYS: TOXIN GAMES inc.
"http://img119.imageshack.us/img119/9782/slaughteredthread3ys.png"
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 27th Feb 2006 02:38
I didnt know, thx alot man

dont assume cause ull make an ass out of you and me!
Dangerous Bob
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location:
Posted: 27th Feb 2006 02:56
I did not have to do a full build game, I just ran a test level, worked fine. If you try but get a blank black screen, your level might be too big and might have to many entities. At least that is why I think it won't work on some of my bigger levels, I will have to mess around with it more.

Hay lets try putting some of the other 0 to 1 in the other optoins in the setup file to see what happens....

-Wars have never hurt anybody except the people who die.
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 27th Feb 2006 02:58
you gotta change it in setup...and buildsetup or somthing for it to work

Nunticaelitusphobia---im scuurrred of the internet
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 27th Feb 2006 05:45
yes... build build build... never use test game anyways.... it has more bugs (or absence of bugs). If you really want to know how your game runs, use Build Game.

And this thread gets made every other month. I forgot the original person... guess I will have to search for it. (I think it may be conner)
Tinyschu
18
Years of Service
User Offline
Joined: 31st Dec 2005
Location: Toxin Games Studio
Posted: 27th Feb 2006 06:12 Edited at: 27th Feb 2006 06:12
It still does not work. Do I put Full Shader Effects on?

Slaughtered - Coming in 2006
AVATAR SAYS: TOXIN GAMES inc.
"http://img119.imageshack.us/img119/9782/slaughteredthread3ys.png"
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 27th Feb 2006 07:39 Edited at: 27th Feb 2006 07:40
http://forum.thegamecreators.com/?m=forum_view&t=62257&b=26

Old news.

And it's turned off by default for a reason.

instinct is more valuable than intelligence.....
Essal
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 27th Feb 2006 07:57
Is it just me, or dont you have to change that in the setup file,as i recall you can switch it on when building the game

---->Yeah baby! Yeah!<----
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 27th Feb 2006 16:20
Quote: "And it's turned off by default for a reason.
"


Yeah, the reason is that it slows down the framerate extremly much. You can have a couple of dynamic entities but then <BAM>! Maybe you can have more entities with dynamic shadows when Rik...oops, were not supposed to say that...

-Stavros the Zombie Slayer- Coming Summer 2006
himynameisali
21
Years of Service
User Offline
Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 27th Feb 2006 17:29
ah! so THATS how you do it, thanks transient!
French gui
20
Years of Service
User Offline
Joined: 11th May 2004
Location: France
Posted: 27th Feb 2006 20:16
And of course, it's not working on EVERY graphic card (like mine )

Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 2nd Mar 2006 02:56
It worked fine for me... maybe because of my pci express 6800GS graphics card... not really trying to brag... Just kidding! Anyway thanks again Dangerous Bob!

Who shot the couch?
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 2nd Mar 2006 02:58
Ooooo aintmattergames u mean rik... oooo gotcha

Who shot the couch?
Dangerous Bob
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location:
Posted: 2nd Mar 2006 21:13
No prob, oh I got a Geforce 6800 GS too.....
Kicks *** don't it....

-Wars have never hurt anybody except the people who die.
Jrock
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Riven
Posted: 3rd Mar 2006 02:34
hell yes! it is damn gifted(forest gump). Excuse the um swearing...

Who shot the couch?

Login to post a reply

Server time is: 2024-11-23 04:38:57
Your offset time is: 2024-11-23 04:38:57