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FPSC Classic Product Chat / how do you get 30+ fps, i only get 10-20?

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Spox Entertainment
18
Years of Service
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Joined: 9th Oct 2005
Location: Lathrop, CA (Room)
Posted: 26th Feb 2006 03:17
everytime i test my game i have on the lowest setting and i still get 9-20, if im lucky, fps, and i dont know how to make it better! its limmiting me and making me mad, this is the only problem i have with fps creator! can someone help?

I will be here when im there when there is there on a saturday afternoon there
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 26th Feb 2006 03:48
can you please post your computer specs?

and also, maybe give a description of your level?

Spox Entertainment
18
Years of Service
User Offline
Joined: 9th Oct 2005
Location: Lathrop, CA (Room)
Posted: 26th Feb 2006 03:52
srry... Dell, XP, 256 Ram(idk if this is enough)

and its large, but even when im testing a seg. i have like 1 or two down and it still goes to like 22 max... its frustrating me!

I will be here when im there when there is there on a saturday afternoon there
Lucifer
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location:
Posted: 26th Feb 2006 04:39
heh, i made a huge outdoor map today, and i get 30 - 40 fps!!!
i have:











Acer Aspire 3023WLMi
1.8GHz Mobile AMD Sempron 3000+ Hyper Transport
512 MB DDR 333MHz 200pin -
80 GB Ultra ATA100 4200RPM
DVD±RW Dual Layer
15.4" WideScreen WXGA CrystalBrite 1280x800dpi
128MB ATI Radeon X700 PCI-Express

kallikúkurerekkicool
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 26th Feb 2006 09:51
Its RAM then, you need more.

On the box, it says 512mb minimum and really you need 1gb to cope with large outdoor levels.

It might also be your video or graphics card, post that.

AE

Origin says i'm l33t

Psycho Warrior
19
Years of Service
User Offline
Joined: 11th Sep 2005
Location: Finland...
Posted: 26th Feb 2006 11:18
It's the game engine. I get only 10-20 fps on my map which is NOT an outdoor game and it uses a really small amount of entities. The engine FPSC uses seems to draw objects from behind walls sometimes. I made an empty room with no entities and put 4 trees outside it. My fps went to 12 even though there was no holes or windows in that room.

2.93 Ghz Intel P4, 1024mb ram, Ati X700 pro 256mb videocard with overclocked core/memory

"ME SMASH YOU DOWN!"
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 26th Feb 2006 18:19
yep if ya want more fps then use a diffrent engine..

Never eat yellow snow
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 26th Feb 2006 18:55 Edited at: 26th Feb 2006 18:56
Quote: "Pallmanni heh, i made a huge outdoor map today, and i get 30 - 40 fps!!!"


I bet your map doesn't have a whole lot in it. though it may be huge it may not be complex. I want to see your map. I could learn from it.

Also this can be a good lesson for everyone the fastest way to get a better FPS rate.

Anything that is static should have physics turned off, also use dynamics sparingly, they are there to accent the level and not dominate it, trust me you follow these rules your FPS rate will encrease!

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 27th Feb 2006 03:00
But your game play will decrease... It is lose lose, FPS or GP, FPS or GP?

Also, don't rely on doors to block polys, they wont... or not by much, make turns, make levels, put walls up here and there to MAXIMIZE poly blocking.

As a note... I don't belive Physics ever TRUELY turns off, for an example, put up that wall med... turn physics off. Take out that bazooka... What happens to the wall med? It happens with other things that are dynamic too... they some how get physics turned on, then react.

RF, the best way to make an OutDoors game, is to section it up. Use excessive trees in one area (covering a wall) so in the end run, you really have an indoors game out doors... Fog will help, but I don't think the engine really would work with outdoors that much anyways.

(And MOUNTAINS!!! Definatly Mountains)
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 27th Feb 2006 17:14
UHm I haven't had a problem with physics turning back on during play. but we need mountains i agree. and I did soem indoor/outdoor stuff and it was ok but not what I'm looking for.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
creator of zombies
18
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 23rd Mar 2006 18:50
my pc specs are: and i still only get 9 to 20. please help
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
Language: English (Regional Setting: English)
System Manufacturer: Compaq Presario 061
System Model: DK333A-ABA S4300CL NA211
BIOS: Award Modular BIOS v6.0
Processor: Intel(R) Pentium(R) 4 CPU 2.50GHz
Memory: 504MB RAM
Page File: 325MB used, 906MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0902 32bit Unicode

ZOMBIES-THE GAME!!! ps- I gave the demo to my mate and he did'nt sleep for a week
Benjamin A
18
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 23rd Mar 2006 18:57
I'm getting 25-33fps. It can easily be achieved even with large scenes.

Perhaps we can do a test? I'd love to know what kind of fps everyone is getting with my demo http://files.filefront.com/landscapedemozip/;4901240;;/fileinfo.html

If we all try the same game, it would give the best results. Press TAB in the game to see the fps. Please do post it here with specs.

I'm getting 26-33fps on an AMD Athlon 2Ghz, 1Gb Ram, ATI Radeon 9600 Pro 256Mb, WinXP Home.

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 23rd Mar 2006 23:23
Post your map specs for me. I will analys it and then post my findings for ya.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 24th Mar 2006 18:02
In my experience, a lot of it is video adapter. I recently took a machine home just to play with FPSC at night. I immediately noticed that the levels I made at work which were running at 32FPS consistantly, only ran at 15-17 at home.

Both machines run a Gig of RAM, but my home machine uses onboard 64MB video. I installed a Radeon 9250, 128MB video card in the AGP upgrade slot and all the levels ran at 32FPS again.

Crazy Grandpa
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 24th Mar 2006 23:16
Here are my specs:
EMachines PC
Intel Celeron 2.80GHz
256MB Ram
Intel 82845G graphics controller.

Just imagine the frame rate I am getting...lol.

FLA

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