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Program Announcements / DigDug Roswell

Author
Message
Indigo
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United States
Posted: 26th Feb 2006 05:01
I just finished a playbasic programming competition. The theme is retro 8 bit or 16 bit atari or commadore classic remakes. My team and I have chosen to remake the infamouse Dig Dug. If you haven't played it, I seriousely suggest downloading it for MAME. (make sure you get dig dug 1, #2 sucks) They also released a remake called "dig dug: digging strike" for the DS.

the team:

Noah Duncan; AKA BugBoy - Programming
Daniel Fessler; AKA Indigo, Calypson - Art & additional programming
Danny Rogers; AKA Moose - Music & Sound FX


if your interested in the compo:
www.underwaredesign.com/forums

Original Game Screen:
(platform: Namco Galaga Arcade machine)










Download:
http://www.insectiledonut.com/TeamCalypson_DigDug_v2.rar

the art was way rushed - could have been alot better, but i ran out of time - great game none-the-less
also the coding was quite rushed as well so there are a few bugs.

we added alot of stuff that the original didn't have such as...
- vertical scrolling screen
- particle effects
- screen shakes
- multi tile large falling objects
- better AI (implimented A* pathfinding)
- 5 worlds 3 lvls per world

worlds include
lvl1 - Roswell, Newmexico
lvl2 - Amazon Jungle
lvl3 - New York City, New York
lvl4 - Underwater Atlantis
lvl5 - Quazon, Andromeda System (alien home planet)

have fun and post feedback

-Dan

www.calypson.batcave.net (Under Construction)

Calypson - aka Indigo @ art forums
Nack
21
Years of Service
User Offline
Joined: 29th Jul 2003
Location:
Posted: 26th Feb 2006 05:25
Dun have time to d/l yet.....but from the shots.....it looks really professional. Looks like a really awesome remake! Art is really good too!! (even though u say it could be better....wow) Awesome work!

Nack


I have NOT abandon these ^......^_^V hehe
miki
19
Years of Service
User Offline
Joined: 7th Jan 2005
Location:
Posted: 26th Feb 2006 10:33
very smart ..
good graphs ...
true to the concept ...
well put together ...

be proud of yourselfs.

1 critic ... the mp3's don't loop ... use 22khz, 16 bit wavs ...
the sound quality might even be the same... and it's not much heavier after the whole kaboosh has been zipped ..

a link to some of your other stuff would be nice ...

miki.

in the end
Chris Franklin
19
Years of Service
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Joined: 2nd Aug 2005
Location: UK
Posted: 26th Feb 2006 11:14
Sweet game looks cool

Tifu
20
Years of Service
User Offline
Joined: 13th Sep 2004
Location: Scotland
Posted: 26th Feb 2006 11:46
Damn your evilness! Making us think the game was lost forever then releasing it in all its awesomeness D=

Great stuff! aside from a couple lil bugs it be playing great, and the graphics are awesome

Good luck with compo

Indigo
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United States
Posted: 27th Feb 2006 23:34
thanks guys!

miki - thanks for the crit, but the reason we didn't go for that format is because we had a 5mb limit and as you can tell - we already went over that limit

www.calypson.batcave.net (Under Construction)

Calypson - aka Indigo @ art forums
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 28th Feb 2006 00:16
some awesome gfx i love them.
i wonder are your artist maybe intrested in helping me out with some toonstrucked art for my rts.
menue
loading screen
and stuff like that?
i could send you an screenie if you want to see wath iam working with?
its still pretty early
the game itself is completely 3d
but i probably nead some awesome gfx like this for the other stuff.
my game is planned so far to be freeware but depends on the feedback later on wath happens with it.
cheers
Kevin Picone
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 28th Feb 2006 01:37 Edited at: 9th Mar 2019 16:04
Since the PlayBASIC game making competition is over, it'd be great to see a full blown version of this..

PlayBASIC To HTML5/WEB - Convert PlayBASIC To Machine Code
zzz
18
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 28th Feb 2006 11:24
Man, this was FUN!
Great art style, awesome controls, über music, etc, etc.
10/10

Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 28th Feb 2006 17:30
omg i loved dig dug a long time ago. haven't played it in ages now

HorizShootiz progress 1337% :/
FoxBlitzz
20
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 5th Mar 2006 21:11
What on earth is up with this game? It's got no framerate cap. The level selection menu runs at about 830 FPS, which means that it's rather tricky to pick the level I want because it moves so fast. Also, gameplay seems to run at 65-80 FPS, so it seems to run a bit too fast.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Indigo
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United States
Posted: 6th Mar 2006 00:21
we'll fix up some bugs for the public release

but some good news!!!
WE GOT 1ST PLACE! YAY!

thanks for the comments guys

www.calypson.batcave.net (Under Construction)

Calypson - aka Indigo @ art forums
FoxBlitzz
20
Years of Service
User Offline
Joined: 19th Nov 2003
Location: United States
Posted: 6th Mar 2006 03:45 Edited at: 6th Mar 2006 03:46
First place? Congrats. Now that the competition is out of the way, I think that this game could be made into something really big. Just keep working on it! Fix a few iffy spots in there... a dying animation, a game over screen, just some stuff to polish it up some more.

AMD Athlon 64 X2 4200+
1GB DDR-SDRAM (May increase to 2GB one day)
512MB ATI Radeon X1800 Series - Finally! A card that does pixel shaders correctly!
Philip
21
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 8th Mar 2006 17:01
This game was very professionally produced and hugely entertaining. Well done to the team who made it.

Cheer if you like bears! Cheer if you like jam sandwiches!
Quote of the week: "... I started learning DBP while I was a Satellite Network Controller for the US Army Space Command ... "

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