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DarkBASIC Professional Discussion / Help me please with collision

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Jim
23
Years of Service
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Joined: 10th Feb 2003
Location: United Kingdom
Posted: 14th Mar 2003 20:19
The thing is I normally use Collision Routine using Select case and POINT command. This checks 8 points on a square but I really would like know the calculation for collision as I think it would compile faster then by version.

I think its some thing like this

(X,y)^(x2,y2)
or
(x,y,z)^(x2,y2,z2)
It is just so hard man.

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TRS80Model1
23
Years of Service
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Joined: 2nd Feb 2003
Location: - Please Select -
Posted: 14th Mar 2003 20:44
collision is no easy matter, and it depends on what type you need and where. (tile or pixel?)
Jim
23
Years of Service
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Joined: 10th Feb 2003
Location: United Kingdom
Posted: 14th Mar 2003 20:48
Well I just want to use my own, so I can understand whats going on and I have also heard of sliding collision boubding box collision? What the hell explain some 1 please?

The Universe has infinate possibilities. So do YOU!
TRS80Model1
23
Years of Service
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Joined: 2nd Feb 2003
Location: - Please Select -
Posted: 14th Mar 2003 20:52
Oh, you want 3d, someone else can help you better than my self, sorry.

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