@Higgins
Thx, i'll try that.
I have made lots of tests yet. I tried different export versions, and smoothing, unweld/weld options in MS3D.
After some glasses of wine i had the idea to try to concentrate on the problematic areas of the model only (not all polygon edges are locking wrong). Maybe it helps to unweld/weld the problematic areas separate.
But that has to wait until tomorrow
@=ChrisB=
Shaders for entities ?
@Avenging Eagle
Thx
This model is my first realy complex model. It was'nt hard to make it (maybe 3 evenings) but the UV map and the texture took me more than 1 month to make. Was lots of try and error and a realy bad workflow. I hope that gets better because if every model takes that much time my game will never be done