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freakshow
18
Years of Service
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 26th Feb 2006 22:28
I know how to make em but i dont know how to get tem in my games.
Could somebody help?
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 26th Feb 2006 22:36
Edit the HUDs scripts.

Nobody can hear you scream ... you're on a forum!
freakshow
18
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 27th Feb 2006 00:45
how do i do that?
I look in the HUDs files and they're .DBO's
I dont have a program to open em.
himynameisali
21
Years of Service
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Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 27th Feb 2006 17:42
Quote: "I look in the HUDs files and they're .DBO's"


no they're not they're .fpi files, just open them with notepad same with .fpe files
NGSpec
18
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Joined: 26th Jan 2006
Location:
Posted: 27th Feb 2006 19:23
where are the files?
and the HUD i have is like all in one, thatll work, right?
NGSpec
18
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Joined: 26th Jan 2006
Location:
Posted: 27th Feb 2006 20:29
help?
freakshow
18
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 27th Feb 2006 20:59
lol i have NO idea
NGSpec
18
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Joined: 26th Jan 2006
Location:
Posted: 27th Feb 2006 21:39
HELP!
Talairina
18
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Joined: 9th Jan 2006
Location: United Kingdom
Posted: 28th Feb 2006 01:10
Without spamming? Your lucky your getting help here.

The HUD can be set in the setuplevel.fpi script. You can get to it via Build Game, Level Settings then Global Script (The Edit button is needed)
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 28th Feb 2006 10:46
You mean a Hud as a picture on the Screen to display information?

Here's a script to display a HUD on the screen when you enter a Zone.
Then, the HUD disappears when you leave the Zone.
The Trigger can be any Entity that has it's STATIC MODE set to NO. (Dynamic entity)
Just use this Script as the Triggers AIMAIN.
Make sure you change the name of the file to whatever your picture is.
My example uses an OSAMA.JPG for the HUD, as in...

hudimage=gamecore\huds\osama.jpg

Notice that the path leaves off the languagebank\english part of the path.
The real path where the stuff is at is...

languagebank\english\gamecore\huds\osama.jpg

Leave off the languagebank\english part of the path when calling it in the FPI file.

Here's the code...



...that should get you started.

As for the other HUDS, you need to edit the setuplevel.fpi like he said above.
Once you build the game you will find it at...

C:\Program Files\The Game Creators\FPS Creator\MyGames\YOURGAMESNAME\Files\languagebank\english\gamebank\YOURGAMESNAME\setuplevel.fpi

Hope this helps

Don't forget to visit Conjured Entertainment
TeMpLaR1
19
Years of Service
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Joined: 28th Sep 2005
Location: Australia
Posted: 1st Mar 2006 08:41
hud can be .tga format if that helps

i prefer .dds cause i can get it tranpsarent easier

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