You mean a Hud as a picture on the Screen to display information?
Here's a script to display a HUD on the screen when you enter a Zone.
Then, the HUD disappears when you leave the Zone.
The Trigger can be any Entity that has it's STATIC MODE set to NO. (Dynamic entity)
Just use this Script as the Triggers AIMAIN.
Make sure you change the name of the file to whatever your picture is.
My example uses an OSAMA.JPG for the HUD, as in...
hudimage=gamecore\huds\osama.jpg
Notice that the path leaves off the
languagebank\english part of the path.
The real path where the stuff is at is...
languagebank\english\gamecore\huds\osama.jpg
Leave off the
languagebank\english part of the path when calling it in the FPI file.
Here's the code...
;Artificial Intelligence Script
;Header
desc = My Own HUD
;Triggers
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\osama.jpg,hudname=myownhud,hudhide=1,hudmake=display,state=1
:state=1,plrwithinzone=1:hudshow=myownhud,state=2
:state=2,plrwithinzone=0:hudunshow=myownhud,state=1
;End of Script
...that should get you started.
As for the other HUDS, you need to edit the
setuplevel.fpi like he said above.
Once you build the game you will find it at...
C:\Program Files\The Game Creators\FPS Creator\MyGames\YOURGAMESNAME\Files\languagebank\english\gamebank\YOURGAMESNAME\setuplevel.fpi
Hope this helps