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Dark GDK / What requirements?

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The Master
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Posted: 26th Feb 2006 23:13 Edited at: 26th Feb 2006 23:22
i'm using dbp and on the requirements page it says you need visual c++
so where do you get this and what features that you can't do in dbp

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OSX Using Happy Dude
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Posted: 26th Feb 2006 23:29
You get Visual Studio from all good computer software stockists.

The main advantage is speed, and you can now use almost anything that C allows

The Master
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Posted: 26th Feb 2006 23:34
does that include making dll's?

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OSX Using Happy Dude
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Posted: 27th Feb 2006 09:02
You can, but not with the SDK

The Master
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Posted: 28th Feb 2006 23:53
then is there a perogram that tgc makes that allows you to make dll's in the actuall program

thanx

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OSX Using Happy Dude
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Posted: 1st Mar 2006 10:24
No, but if you have Visual Studio, you wont need another program...

The Master
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Posted: 2nd Mar 2006 00:58
oh so is it worth the money to get this program or just stick with dbp oh and with visual studio i can make new commands for dbp
p.s if you have visual studio why do you nee this program?

thanx for the support!

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OSX Using Happy Dude
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Posted: 2nd Mar 2006 12:33
Because I dont want to spend time trying to get DirectX up and running.

Barnski
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Posted: 2nd Mar 2006 12:45
1)Visual Studio is needed for the C++ compiler and some headers/libraries.

2)DarkSDK is a library written in C++, that mainly is a wrapper for the DirectX library.

3)DirectX is a c++ library, that uses the Win API library, so its also a "wrapper" actually.

4)Win API provides some interface to do what ever stuff u like with Windows or your PC..

haha just kidding. part 3 and 4 I don't know for sure.. I think DirectX somehow also uses direct access to hardware, without Win API.. thats why it is so fast and so good I guess.. but as I said, for part 3 and 4 I am not so sure

Quote: "Because I dont want to spend time trying to get DirectX up and running."

neither do I...

greets,
Barnski

-- I just started with DarkSDK, by translating DBP Projects. --
The Master
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Posted: 2nd Mar 2006 22:11 Edited at: 2nd Mar 2006 22:19
i see but darksdk needs direct x and visual studio does why would it matter to use darksdk right or maby i'm just not understanding you?

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OSX Using Happy Dude
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Posted: 2nd Mar 2006 23:49
Because its easier to use the GDSK than DirectX

The Master
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Posted: 3rd Mar 2006 21:28
oh

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OSX Using Happy Dude
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Posted: 3rd Mar 2006 23:30
Indeed

The Master
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Posted: 6th Mar 2006 22:48
but you don't need direct x for visual studio right?
and you DO need it for dsdk?

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Chris Franklin
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Posted: 6th Mar 2006 23:40
Quote: "but you don't need direct x for visual studio right?"

You don't need it BUT then you can't make 3d stuff unless you use opengl

OSX Using Happy Dude
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Posted: 7th Mar 2006 10:15
Quote: "and you DO need it for dsdk?"

Yes...

The Master
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Posted: 7th Mar 2006 23:00
so it is harder to make 3d stuff in visual studio but you need direct x
am i getting this?

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Miguel Melo
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Posted: 8th Mar 2006 01:16
Not sure if you are not just having us on , but here goes...

It is harder to do stuff using Visual Studio and DirectX directly (because DX requires a lot of low level calls to work).

It is easier to do stuff using Visual Studio and DGSDK (you still require DirectX installed, as DGSDK is a "gateway" to DirectX).
The Master
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Posted: 10th Mar 2006 22:53
oh i see

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