How much technical documentation will be accompanying this product? I am more concerned with setting up a custom 3D character to use it. I have a project that I shelved years ago that could benefit from this.
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Quote: "It doesn't rely on anything. DarkVOICES is raw data which you can apply to anything. You could use the data in other apps too, it's not tied to DB Pro or any particular model or method."
Hmmm... You still need to know how the data is applied to the model. There needs to be some sort of method in the process. The raw data by itself isn't going to automatically make any 3D object talk. You need to know the what, why, where, and when to apply the information correctly.
I am wondering how helpful the source code and documentation is for helping the programmer use this in their own projects that's all.
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As far as voice recognition goes... I remember back in the eighties there was a hardware plugin for the Commodore 64 called the COVOX VOICE MASTER that would let you digitize and play back your own voice as well as do voice recognition. It came with software and a BASIC wedge extension that allowed you to program your own software with it. This little gadget worked reasonably well. If they did it back then, why is it so hard to come up with something simple that works well today?