Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / TML: Options menu

Author
Message
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 15th Mar 2003 02:39
I just finished the options menu. It's fully working and you can now access it from the main menu. It's 01:30 here now "Carpe Nocte!" =) The shot shows the settings I play with. I got a GF2Pro 64MB and an Atchlon 1200 and with this settings the game is smooth as silk.

So I guess you want some info about this:

Screen is the resolution the game will be rendered with. TML always runs in full screen window mode so you can Alt+Tab to windows during gameplay. Due to the size of the GUI and the fact that I have no sprite scaling function in TML there are only 2 resolutions avalible: 800x600 and 1024x768.

Texture is the resolution of the matrix texture. I added this for 2 reasons. Some cards can't load too big textures and lower resolutions will run faster on slower systems. The settings are: High (128x128/tile) Mid (64x64/tile) Low (32x32/tile). The textures loaded are 1024x1024, 512x512 and 256x256.

The mouse setting is for normal or inverted as I know there are some that can't play with a normal yaxis or simply prefer it inverted.

Waves makes the water wave. However this slows down my system whenever the water is beeing rendered, not all the time. I want my game super smooth and I have seen the water wave a lot already. Some love the waves and some got a computer to handle this. This feature is for you.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Kanzure
21
Years of Service
User Offline
Joined: 19th Feb 2003
Location:
Posted: 15th Mar 2003 02:44
Woah. Nice screenie. I like the menu, the way you structur it. Good job !

~Morph
Owner of MultiCode.NET and Multi2k.NET.
Nothing is something, and something is then nothing. Life is an illusion.
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 15th Mar 2003 03:04
Thanks =)

Did you see the main menu? It's in an older thread. The background will be randomly selected from a few high quality shots.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Benjamin
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 15th Mar 2003 03:08
looks great DG!

xxxpetratxxx
B. R. W
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 15th Mar 2003 03:30
Thanks =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Benjamin
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 15th Mar 2003 13:46


xxxpetratxxx
B. R. W
Rob K
Retired Moderator
21
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 15th Mar 2003 14:32
Are the menu options animated (ie. do they have sin wave effect) or are they static?

Anyhoo, nice screenshot - kudos to you on RGT

Current Project: Retro Compo. Entry.
Kanzure
21
Years of Service
User Offline
Joined: 19th Feb 2003
Location:
Posted: 15th Mar 2003 14:50
No, I didn't see your other post. I'll go find it.

The code there would make a great tutorial, if you ever decide to release it .....

~Morph
Owner of MultiCode.NET and Multi2k.NET.
Nothing is something, and something is then nothing. Life is an illusion.
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 15th Mar 2003 16:02
Rob:
No the wave is made in photoshop and is very static =) Would take me a lot of time figureing out a 2D wave effect.

Thank =)

Morph:
The thread name starts with "TML:"
Noting special, just hard coded clickable sprites that are changed when the mouse is over them.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Mar 2003 00:58
This is how TML looks with textures set to low in 800x600. Not a prety sight. As you see it doesn't affect the quality of the models, that would take too long to make.



[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Kanzure
21
Years of Service
User Offline
Joined: 19th Feb 2003
Location:
Posted: 16th Mar 2003 04:29
The game still looks, well, brilliant ! Good job again. I'm awaiting the release(s)...

~Morph
Owner of MultiCode.NET and Multi2k.NET.
Nothing is something, and something is then nothing. Life is an illusion.
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Mar 2003 15:01
Well, thanks again =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Kangaroo2
21
Years of Service
User Offline
Joined: 26th Sep 2002
Location: United Kingdom
Posted: 16th Mar 2003 16:18
Awesome as ever man! "Wait for it!........." Demo Demo Demo Demo Demo Demo Demo Demo Demo Demo Demo Demo

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
samjones@kangaroo2.com - http://www.kangaroo2.com - If the apocalypse comes, email me
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Mar 2003 16:26
Kang:
Thanks again =) You really want a demo don't you =P

I'm working on the little intro that you will see when you start a new game at the moment. Nothing fancy, just to set the story.

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Mar 2003 22:28
Here's the ingame menu. You access it by pressing esc during exploration mode. The save and load options doesn't work but I can now set the mouse to normal/inverted at any time as well as turn the water waves on and off. I also discovered that with the latest beta turning on the waves doesn't slow down the game as it did before =)

And yes, at any time during exploration mode you will be able to save and load the game. Nice isn't it =) I'm leaving the save function for last though. It will make it for the beta of the demo released to the DB community.



[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots
WarWolf
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 18th Mar 2003 16:05
Vackert

I didn't steal it!
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 29th Mar 2003 22:16
WW:
Tackar =)

[b]Digital Awakening
Game in developement: 3D RPG - The Magic Land
Visit DigAw.com for more info and shots

Login to post a reply

Server time is: 2024-03-28 09:57:29
Your offset time is: 2024-03-28 09:57:29