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FPSC Classic Product Chat / Creating Lightmaps

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bonsushi
18
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Joined: 25th Feb 2006
Location:
Posted: 28th Feb 2006 02:52
Whenever i test a level or something when its says "creating lightmaps"
it gives me the application has to close yadayada Debug Info 0:0
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 28th Feb 2006 08:26
What are you testing your level with?
E.g:
512x512 texture
Full lightmaps
full shader effects

AE

Origin says i'm l33t

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th Feb 2006 09:21
light maps are easy to create. I think I will create an effective tutorial on how to do so.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 28th Feb 2006 15:18
Look at the first sticky in this forum.

instinct is more valuable than intelligence.....
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FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th Feb 2006 20:13
For what?

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 28th Feb 2006 21:18
transient... please don't ever refer someone to that sticky, it doesn't help and well... it sucks.
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 28th Feb 2006 21:20 Edited at: 28th Feb 2006 21:23
I am getting started with the tutorial/informative thread right now.

@Transient- I have a good grasp on lightmaps and have produced some really nice scenes.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
transient
19
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 1st Mar 2006 00:07
He doesn't have a lightmap problem, it's a well known issue from the first day of release.

I fixed it without needing help, but the sticky at the top "error debug info 0,0" provides a decent explanantion of what to do if you do need help.

If it still doesn't work, there's a support facility that will get you answers directly from TGC.

instinct is more valuable than intelligence.....
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 1st Mar 2006 19:26
ok even sitll I think I will creat an informative thread anyway. noobs can always use the help.

"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill
Les Horribres
18
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 1st Mar 2006 23:29 Edited at: 1st Mar 2006 23:33
Have you READ that sticky?
Rollz Eyz

That is IF he had EA... look at his join date, tell me... did he have EA?


Error 0 0 is NOT a CLASSIFIABLE error as the engine returns it at ANY ERROR.


I will skim that thread again, but it was not created to fix THAT error. In fact rich said, I belive, if you get 0 0 on start up it is an EA issue.


Yep... that thread was usless, only thing anyone said was uninstall FPSC, reinstall. And Lee and RAVEN admited there was probally some underlying problem that was causing it.
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 2nd Mar 2006 00:36
Yea, thats a good point Merranvo. It returns that one NO MATTER WHAT.
bonsushi
18
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Joined: 25th Feb 2006
Location:
Posted: 3rd Mar 2006 14:14
i dont know what the settings are because i get that when im TESTING the level. i dont know what it does in the real level because it closes the program and i didnt save and yeah

and the error debug info 0:0 is a very broad error. it isn't just for lightmaps, its for almost anything



here have some coffee and a penguin

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