Ragdoll physics could possibly be incorporated from some other source or other into the FPSC source.
I would not like to attempt it but either someone else or FPSC will no doubt have a go at some stage. TGC are probably the best people to do this.
Who knows what you may get in the future - just depends on how FPSC does as a product I guess as to how it develops.
I had heard a rumor some time back regading improvements to physics in FPSC but rumours are just that.
We should perhaps be grateful for any update whatever that provides for and trust that TGC will continue to develop the product further as time goes by.
There are certainly (in my opinion which counts for little) many other more important aspects and many more things deserving of improvement or inclusion before attaching any importannce to Ragdoll physics which is by no means of any vital importance to current gamemaking with FPSC and I would expect TGC to consider the situation the same way. I am sure they will and will concentrate their efforts on those other things they know well are of importance to FPSC gamemakers and are currently needing of their attention.
Unless development of another product in their range being developed allows for easy transition or integration of Ragdoll physics over to FPSC I doubt they will even consider it in the foreseeable future and quite rightly so - instead giving precedence to the other deserving issues.