W O R M H O L E
Well, I was originally intending to release a C++ version of this game ages ago (which is already complete, and was done in 2d, and worked pretty well).
However, I realised that it was pretty crummy overall, mainly because it was my first C++ game; so it didn't really live up to the standards of a proper clone. So, I decided to completely rewrite it in DBP, and the results have been kind of amazing - mainly due to
geecee3's amazing pyro code; it looks stunning.
So much so, that I may of gone bit overboard using it
Anyway, so I was going to attach a screenie, but being a fast paced game, I decided that only a video would do justice to it.
So have a lookie, and comment on everything you possibly can.
Note:
At the start of the video everything goes very ssslooooowwwllly. For some bizarre reason, it took a couple of seconds for my timer based movement routine to kick in.
Oh yeah, and don't comment on the fact that some of the worm segments are the wrong way round. I know they are. And I'm trying to fix it.
Enjoy
(WMV attached, about 2/3mb)
Quote: "Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all."