Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
GraPhiX
Retired Moderator
19
Years of Service
User Offline
Joined: 15th Feb 2005
Location: United Kingdom
Posted: 2nd Mar 2006 14:05
Hi guyz,
I'm back for a bit
Did anybody manage to do any water segments (or the effect at least) did a quick search but could not find anything..just wiping the dust of my FPSC install disc

Welcome to the real world!
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 2nd Mar 2006 14:27 Edited at: 2nd Mar 2006 14:27
Dont think theres a way to do decent water still.

I am still using decals or a large entity but in the latter case you cant animate the water effect as you cant have an animated texture in FPSC. You could attach a decal to a large entiy but thats defeated by the fact that all decals can be scaled to match only by the power of two.

So no really liquids are still a turn off inside games made with FPSC.


If some ones come up with a great solution I have not heard of it.

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 2nd Mar 2006 16:12
Search for water.

theres a nice water segment that ManofArt made.

i used it in my RPG game lvl1

its pretty good

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 2nd Mar 2006 16:39
What I have is pretty good - it just depends on your definition.

You cant have anything like realistic water in FPSC - its just not possible.

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 2nd Mar 2006 16:42
well show us what you got then what is "pretty good"

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 2nd Mar 2006 17:12 Edited at: 2nd Mar 2006 17:15
I just use what I described - its water of a kind the same as anyone esle is quite capable of doing.

Nothing special - something special in terms of liquids and water in particular in this case cant be achieved in FPSC. Its just not possible to have anything like professional looking liquids in FPSC.

With enough trickery and hard work a resonable - approaching almost something acceptable result can be achieved.

At best any liquids represented in FPSC will be a poor substitite for true engine support for them and that just dont exist.

Liquids, particles and such game engine features that one no longer particularly would associate with advanced engines are not available in FPSC and the same kind of results that these systems provide game makers with where they do exist are simply not possible.

Perhaps such features will be made available by TGC to users of FPSC at some later date.

Enough said here I think.

EDIT : If you want to head over to the appropriate forum I think in my screenshots one of the rooms has some liquid in it - its blue in colour.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 2nd Mar 2006 17:16
we should try making the Lava texture blue...

OOOPS...I said too much

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 2nd Mar 2006 17:24
I already tryed a while ago, pretty decent, but not realistic.

Nobody can hear you scream ... you're on a forum!
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 2nd Mar 2006 17:31
OH OK then i should not have to try it...

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 3rd Mar 2006 02:01
UMAN. I am not a modeler... but tell me, can you have an animated texture called from a .x file?

Merranvo, The Cool One
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.
Weirdo123
18
Years of Service
User Offline
Joined: 22nd Dec 2005
Location: Gmod Build Server
Posted: 4th Mar 2006 00:52
Yah can you that... umm....... watever it means?

100% Freak
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 5th Mar 2006 05:28
It means, that instead of relying on FPSC to run an animated texture, you rely on Direct X to run the model itself.

Merranvo Nunticaelitusphobic (Scared of Internet)
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.
Lewis
VBOTB Developer '10
19
Years of Service
User Offline
Joined: 16th Mar 2005
Location: Queensland, Australia
Posted: 5th Mar 2006 09:43
cant you just make a decal and turn it sideways with the water effect on it?

Lewis From OsborneCreations.co.uk
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 7th Mar 2006 16:07
decals are limited... perhaps rundecal=5 will do that... but an animated texture looks SOO much better.

Merranvo Nunticaelitusphobic (Scared of Internet)
Noob Justice League, Cause We Have More Fun
Support Merra XJ9, cause the name is cooler.
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 7th Mar 2006 16:49
maybe i should add particle commands to the FPSC source

brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 7th Mar 2006 18:51
But rundecal=x doesnt work at all, does it?

Login to post a reply

Server time is: 2024-11-24 13:38:47
Your offset time is: 2024-11-24 13:38:47