Hello everyone, I have been trying to understand the instancing code, and was wondering whether it was the same as instacncing an object in other languages such as open gl, where you tell the graphics card to store the objects polygons, and recalls that stored information and places it where you want it to, so the engine does not have to recalculate the polygon positions etc, thus not effecting the frame rate by any signifcant amount. I have been using the instacne command to create a forest of about 50 trees, however it cuts my frame rate in half, it may be my coding, it may be me being nieve. I just wanted to know whether the instacning dark basic uses i.e. instance object object number, source object, does do the same as when you instance an object in other languages so I know it is my coding
Thank you for your time and patience reading my essay, any help would be extremely appreciated
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