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Work in Progress / Textris

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SirFire
19
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Joined: 4th Apr 2005
Location: North America
Posted: 4th Mar 2006 02:22
This was my TYTT compo entry, it was rejected on the grounds that it may infringe copyrights with the TetrisĀ® brand.

I might continue with this project, perhaps changing it up enough to look less like tetris.

Download on this post, screenshot on the next post.

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SirFire
19
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Joined: 4th Apr 2005
Location: North America
Posted: 4th Mar 2006 02:24
Screenshot:


Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 4th Mar 2006 02:52
Score: 699. Quite a good idea, shame about it being rejected.

Tempest - P2P UDP Multiplayer Plugin - 70%
DB newbie
19
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 4th Mar 2006 03:54
cool ill downloaed it.

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
General Sephiro
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Posted: 4th Mar 2006 04:07 Edited at: 4th Mar 2006 04:08
ahm you know the idea itself of falling blocks is NOT copyrighted, the name itself... it sounds nearlly the same as tetris that's probably y it was rejected...

Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Mar 2006 10:14
very nice indead.
but i can understand why they where forced to reject it.
Mikey P
19
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Joined: 23rd May 2005
Location: Manchester, UK
Posted: 4th Mar 2006 12:48
I read somewhere on here a few weeks ago, that they allow clones of tetris, they just cant have a similar sounding name ending in "tris". Looks a neat game too.

Ric
20
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Joined: 11th Jul 2004
Location: object position x
Posted: 5th Mar 2006 01:03
Looks good from the screen shot, but the program wouldn't execute for me - the error it reported was 'could not find d3dx9_24.dll'

I wonder which version of DBP you used to make this, and why it would need a directx dll I don't seem to have. I run 5.9 with no problems.

SirFire
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Joined: 4th Apr 2005
Location: North America
Posted: 5th Mar 2006 07:50
I'm not clear on why that error comes up, but it does come up frequently. You can get the missing directx dll
here, and it goes in your system32 folder. Something to do with 5.8 not having some kind of d3d installer or some jazz.

Ric
20
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Joined: 11th Jul 2004
Location: object position x
Posted: 5th Mar 2006 10:10
Thanks - infact that link didn't seem to work but I found the dll with a google search and the game now works. Just wondering - is the game timer based, or is the speed of the game dependent on the frame rate? It takes just under 1 minute for a block to fall from top to bottom on my machine, which would probably about an hour per game? I'd suggest either speeding things up, or controlling movement using the timer so that it runs at the right speed on all machines. I like the idea, though - nice work.

I'll probably be adding my typing game to the wip board soon - still haven't had the official rejection email yet thought!

SirFire
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Location: North America
Posted: 5th Mar 2006 16:13
I didn't use timer-based movement, that was in the plan if the game made it to the finals, sorry the link was down, I was upgrading my machine yesterday and the web server was up and down all day.

Sometime in the near future I'll switch the movements over to timer.

Thanks for the feedback

Sergey K
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Posted: 5th Mar 2006 17:11
u should read more at the rules:
Quote: "6) Do not make your game publically available."


UFO
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Joined: 11th Oct 2005
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Posted: 5th Mar 2006 17:21
his game is already rejected so it doesn't matter

Looks awesome, SirFire!
BTW, how can you compete in 2 compos at once

Sergey K
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Posted: 5th Mar 2006 17:32
Quote: "his game is already rejected so it doesn't matter"

oh.. ok then

SirFire
19
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Joined: 4th Apr 2005
Location: North America
Posted: 5th Mar 2006 22:38
Quote: "BTW, how can you compete in 2 compos at once"


I put the shmup compo work on hold while coding the tytt entry, by the time I decided to do the tytt, the engine was complete for the shmup compo, so I could afford a week to do some tytt stuff.

Now I'm concentrating on the shmup compo again, adding content and media.

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