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3 Dimensional Chat / Biped question

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Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 4th Mar 2006 14:33
Hi all,

I'm currently learning biped in 3dsmax 7 but i have some issues with keyframeing from the biped. In the motion tab, there are about 4 (!) options for setting a key for the biped. Does someone know which one does do what? or does anyone know some keyframeing tut\'s with biped?

Thanks


.::Studying game design at the moment::.
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 4th Mar 2006 14:53
well i havent used it much but if you select auto key at the bototm then if you edit anything in the scene it will be saved on the current frame, that should work?

Halowed are the ori.
Zergei
19
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 4th Mar 2006 15:57 Edited at: 4th Mar 2006 16:26
There are some very helpfull tutorial videos about how to use biped and more about the subject. Search it as "character studio training". It explains a lot of it, about how to properly prepare the biped, physics, animating, and somewhat more. I really suggest you get it, because there are lots of little details that you might skip and get frustrated with. I now know how to do the job with bipeds and animating and things are coming out pretty well...
Joh
20
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 4th Mar 2006 18:03
Try Max Help Menu - Tutorials

Then look at

Character Animation -> Character Animation Using Biped -> Animating with Freeform -> Animating A Freeform Walk Cycle.

"I dont think I like the idea of my little photon being touched up by a switched off proggy and finishing off without ever actually getting inside." - Fallout
Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 5th Mar 2006 12:20
Thanks for the replies

@Joh, that tutorial is great! I think I should spend a bit more time at looking to these tutorials

Look at the attachy to see some result


.::Studying game design at the moment::.

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Joh
20
Years of Service
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Joined: 5th Jul 2004
Location: Malaysia
Posted: 5th Mar 2006 21:24
Thats cool. Looks like you went through the other tutorials too.
3dsmax imo has the best built-in help files and tutorials. Its really great for the basics and also as quick reference. I can never remember everything max has.

"I dont think I like the idea of my little photon being touched up by a switched off proggy and finishing off without ever actually getting inside." - Fallout
Rogerant
18
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Joined: 7th Mar 2006
Location:
Posted: 13th Mar 2006 15:51
Hello,

someone told me to post in this forum, so I do it now.
Could I import a mojoworld and/or world builder-level into DBP-games?
Has somebody knowledge about that?
I asked the people from Mojo and WB, but they havn't any example.

Maybe the skill is, that this reallooking world are to higpolygonal for gaming?!
Has somebody experience with such levels??
Thank's for any help,
roger

hra

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