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FPSC Classic Models and Media / New Free roads are ready.

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Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 4th Mar 2006 20:39 Edited at: 4th Mar 2006 20:41


These actually have my own sticking-up sidewalk meshes instead of the flat floor plus better textures.

go to my site / gravematter and look under freestuff.

unzip to your FPS Creator directory.

Enjoy.

*Car not included.
Habatar
20
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 4th Mar 2006 21:19
Great. Downloading.

Thanks Sinistar.
badger king
18
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Joined: 10th Feb 2006
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Posted: 4th Mar 2006 21:42
grave matter is great i have just got it.
it is good for the money and is perfect for my new game 7/10

XtS gaming company will rul the eath
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 4th Mar 2006 22:46
Some more sweet media from you Sinistar. Good work.

-Keith

Lurtz Tha Uruk Hai
18
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Joined: 22nd Feb 2006
Location: Under the Mud beneath Orthanc-Isengard
Posted: 4th Mar 2006 23:06
Another great work of Sinistar, You really are amazing, I bought GraveMatter 2 yesterday, very nice expect for the zombies, they're nice, but they walk so ... Weird and when I kill them they don't even fall down, just disappear

Anyway, great job m8
Essal
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 4th Mar 2006 23:09
NIce 1

---->http://www.freewebs.com/lasse-b!<----Free segments!!
Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 4th Mar 2006 23:11
Yeah the zombies are not that great. I'm not that good a scripter, really. Mostly the graveyard stuff is what makes it worth it. Spiders bats & eyes are cool too. At some point I'll work on a new zombie with better functionality.
Lurtz Tha Uruk Hai
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Joined: 22nd Feb 2006
Location: Under the Mud beneath Orthanc-Isengard
Posted: 4th Mar 2006 23:14
Very nice, the segments are indeed and the entities 2, but you have to learn a long way till you can make very nice zombies, so that means they will alway's get better and better

Keep up the great work
Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 5th Mar 2006 02:02
I actually have nice dying animations for them but I can't figure out how to make them do it. I'll have to look at the hl zombie script.
Lurtz Tha Uruk Hai
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Location: Under the Mud beneath Orthanc-Isengard
Posted: 5th Mar 2006 02:24
It's very hard to do I know, I can't do it, you have animations they attack with there hands instead of standing before you and do nothing but the health goes down, and for the walking, instead of normal walking like very slow ?
Sinistar
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Posted: 5th Mar 2006 02:56
3 of the zombies are just textures on the WWii thug model. The thug model has no meelee animation. None of the animations it has looks anything like meelee, so I just made it so they damage you when whey are close enough to attack. Resident Evil one zombies.

The zombie I made from scratch has a meelee animation.

As does the Mummy.

All have dying animations but they seem to want to dissappear before they die.
badger king
18
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Joined: 10th Feb 2006
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Posted: 5th Mar 2006 10:29
i like them disappering but how come the fog dont work and how come the new roads dont work aprt from that the pack and the free stuff is great
a good way to make the zombies get at you easyer so you dont shoot them before they even get close enough to attack is to hide them behind doors and behind cornors

XtS gaming company will rul the eath
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 5th Mar 2006 10:34
HEHEHE roads are invisible...

Placed it seven times right checked all files but no result....

i can place it in FPSC but in game it isnt there...

[href]www.freewebs.com/edromeproductions[/href]
look there for all my model packs latest updtes and other stuff!
(its not old yet)
Essal
18
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 5th Mar 2006 11:09
Mine Works
P.s Sinistar, great Segment, appreciate it, but there is 1 thing, the corner segment is a little lower than the straight one...But its still really really Nice segment

---->http://www.freewebs.com/lasse-b!<----Free segments!!
Sinistar
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Posted: 5th Mar 2006 21:01
That's like the place where you can cross the street. I meant to have it inclined...
Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 5th Mar 2006 21:03 Edited at: 5th Mar 2006 21:07
The fog works --not in multiplayer. MP can't have characters and fog can't be static or you'll walk on top of it.

The other thing you can do with zombies is not give your player so darn much ammo and health. If you had a fully loaded commando gun all the time and 500 health, Resident Evil would be a pretty easy game.

If you put the roads in your segments folder they'll show up but no textures. If you unzip the file to your FPS Creator directory it will add the proper files to your texturebank\gmroad directory. If you're still having trouble go to that directory and make sure the gmroad dir is there and there are some texture files in it.
badger king
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Posted: 5th Mar 2006 21:08
i make my guy have a colt 45 with 3 magerzines

XtS gaming company will rul the eath
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 5th Mar 2006 21:41
Pimpy!
IxiPRO
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Joined: 24th Jun 2006
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Posted: 30th Jun 2006 16:31
SOS!
My roads is white! Help me please!

ixipro
Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 30th Jun 2006 17:21
if i help you, will you promise to not bumb any more old threads?

SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 30th Jun 2006 18:08
Hes bumping threads ive posted in, but the post is blue, as if I have not seen it yet; they must be that old.

I think he is here just to annoye us by bumping old threads.


Rick M
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Joined: 10th Jan 2006
Location: Behind Bars
Posted: 30th Jun 2006 20:09
Quote: "SOS!
My roads is white! Help me please!
"


Sigh, did you include the texture?

In Russia, Zombie Shoots You!
Essal
18
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 30th Jun 2006 22:38
I agree with Higgins.

He Who Visits The FPSC Forum, Returns 10 minuters later, to see whats new.
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 1st Jul 2006 02:32
IxiPRO,
Quit bumping old threads.This is becoming a problem with you.

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