SkyMatter does work with FPSC.
I downloaded the Trial SkyMatter texture and tried it.
I created a new FPSC SkyBox called "dud". (shouldn't conflict with anything)
Here's how you rename the stuff...
neg_x.bmp = dud_F.tga
neg_y.bmp = dud_D.tga
neg_z.bmp = dud_R.tga
pos_x.bmp = dud_B.tga
pos_y.bmp = dud_U.tga
pos_z.bmp = dud_L.tga
Notice I converted the
BMP files into
TGA files using
Irfanview.
Make sure the
F for
Front, and D for Down, R for Right, and so on, are all CAPS.
The name itself is kept all lowercase.
Create a folder named
Dud to keep all of the new TGA files in. (notice it starts with a cap)
Make sure you put that in the
skybank path in FPSC. (I even made a
user subfolder too)
Now we are ready to copy one of the existing sky's .X files.
Paste it in the new folder you created so it resides with the new TGA files.
Now, rename the X file to
dud.X. (same as the images' prefixes)
Now the last step is to call the proper textures in the X file.
Open the dud.X in wordpad or your favorite ascii text editor.
You will see the old path names in the first six sections of code.
Change them to read for your new texture like so...
TextureFilename {
"dud_D.tga";
}
Notice that the _D is already there. Just change the prefix for those six paths and you are done.
Save it, and you are ready to fire up FPSC and see your new sky!
I guess all of the Skys in SkyMatter are in the same format as the download.
So, that key above should work for any of them.
Have fun!