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FPSC Classic Product Chat / ragdolls and blood spalts that stays?

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MR elevetor
19
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Joined: 4th Sep 2005
Location: you wouldn\'t belive me if I told you
Posted: 5th Mar 2006 14:26
OK, don´t give me a code or anything but can you make a ragdoll
death?(like in half-life2)
Can you also majke blood splat that stays on the enemy??(like in half-life2)even if they´r dead?

So hard to choose!
Fpsc or DBPRO or C++-....maybe its C++....
Dangerous Bob
18
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Joined: 20th Feb 2006
Location:
Posted: 5th Mar 2006 15:12
Yes someone did, not sure who. Well I couldn't give you code if I wanted too, but that is the only way to give you ragdall.

-Wars have never hurt anybody except the people who die.
Tom0001
18
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Joined: 30th Dec 2005
Location:
Posted: 5th Mar 2006 16:54
Try searching for it.

Support your local Riker 9 Chapter.
Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 5th Mar 2006 18:13
You can simulate ragdoll death with animations, but not physics.

Nobody can hear you scream ... you're on a forum!
MR elevetor
19
Years of Service
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Joined: 4th Sep 2005
Location: you wouldn\'t belive me if I told you
Posted: 5th Mar 2006 19:46 Edited at: 5th Mar 2006 19:47
thanks anyway I´ll search for it!
maybe I don´t need it!

So hard to choose!
Fpsc or DBPRO or Source or Havok or C++-....maybe its C++....
MR elevetor
19
Years of Service
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Joined: 4th Sep 2005
Location: you wouldn\'t belive me if I told you
Posted: 5th Mar 2006 20:01
sorry wrong forum!

So hard to choose!
Fpsc or DBPRO or Source or Havok or C++-....maybe its C++....
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 5th Mar 2006 20:33
DOnt bother with havok, go to http://www.devmaster.net/engines/index.php if you want to find the best engines avalible.
uman
Retired Moderator
19
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 5th Mar 2006 23:52
A lot of things can be simulated in FPSC and ragdoll physics type entities beahviour - simultaed being the optimum word as thats the best you would ever achieve with the FPSC engine in it current status - would require a brave person to attempt such a thing as achieving anything worthwhile in that respect would certainly require an enourmous amount of effort or resources of one kind or another to be called upon and the returns are very unlikely to highly professional enough visually.

Thas my opinion anyway - I just dont see the engine having enough capability to take the any such effect far enough in its current status.

The difficulties of achieveing realistic professional looking ragdoll effects in FPSC are great indeed.

Yet again of course some level of the reaching the effect visually as with many things is not perhaps impossible.

High end engines or games made with them often also call upon other engine features which FPSC does not have to effectively enhance such effects which makes them look even better.

=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 6th Mar 2006 05:58
...nerd.

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