Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Selling 3d Models

Author
Message
selling 3d models
18
Years of Service
User Offline
Joined: 6th Mar 2006
Location:
Posted: 6th Mar 2006 15:02
Hi
I have been searching google and posted this on other forums but to no avail.
This may interest others...

I use DarkBasic am planning to use Blender (or another freeware utility) to produce 3d models and distribute commercially but to do so would need to include .3ds, .x, .md2 models with my 3d engine.

(1) Can I use Blender to create my 3d models (in, for example, Quake - .md2, or in Discreet/Studio Max - .3ds, export and either sell independently the models produced or include them unaltered in my commercial application?

(2) Do I need to have a licence with the company who designed the model format itself? For example, if I export my own designed Quake .md2 model from Blender, would I be able to sell or commercially distribute models in Quake or whatever format?
Or do I need to have a separate commercial arrangement with them.

(3) Is the .X format non-proprietary - ie if I sell a game do I need to contact Microsoft about the 3d models accompanying my game, or just plain export from Blender?

It would be nice to think that the model format itself can be used by anyone free - but hey that's just me being plain old optimistic!

Cheers
Mucky Muck Ninja
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 7th Mar 2006 02:34
Ok, you can sell models made with blender. It would be pointless to outlaw it as it is impossible to prove what program a model is made in just by looking at the model. For example house builders don't have contracts with the company that they bought their nails and hammers from. I don't know about .md2 but I do know that most formats are free to use commercially. I have models for sale in .x, .obj, and .3ds formats and i have no contract with any companies. Im guessing that .md2 is fine as well but don't quote me. The most that can happen is that the site will ask you to take the model down so its not like you are going to be sued. I had a model for sale as a Carrea GT and the admin asked me to take it down since I didn't have a license with porsche (oops).
Im pretty sure that .x is non propriertary, all you have to do is export from blender.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 7th Mar 2006 18:14
generally if you are not allowed to sell models it will say so in the liscence agreement, you would usually find this sort of thing with generators like Poser/Terragen/Bryce, or student/Learning editions of programs,

with stuff like Maya Personal learning edition you can save and not export, so its purely obvious there is no commercial use, but student versions of proggies like 3DS Max, C4D, Maya etc which are usually a lot cheaper than the full priced package, the only restrictions with them is simply commerial use.

Free apps and fully bought 3D modelling/animating apps that have full liscences will allow for you to use models commercially, I like the idea of selling 3D models, however as soon as I started modelling I thought of making something similar to dark matter, slightly over 1 year later, haven't even modelled something to sell, hopefully your addiction for improving your 3D modelling won't get in the way of greed

GatorHex
19
Years of Service
User Offline
Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 13th Mar 2006 16:01
If you figure out how to use Blenders graphic user interface you deserve an award! I gave up and now im looking into Milkshape or Bryce

If you are thinking of selling models this web site might inspire you (or make you give up) http://www.daz3d.com

To be honest we could do with somewhere to buy individual low poly game models
Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 14th Mar 2006 01:35
lol, gatorhex - me too... no award here....

did the whole milkshape thing for about 9 months than broke down and got max 8 last November, thinking right after the trip to the Bahamas gonna look into z-brush if the wife doesnt kill the deal ( she needs a new top for the Z3)...

If your gonna use milkshape I highly recommend a uv wrapping program to round it out since the internal wrapper in milkshape is weak...
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 14th Mar 2006 05:52
Whoah heckno, you might have to pay off the last installment on the Boeing 747 and the Sydney Penthouse before you get that! lol.

Award for using blender? WHAT IS WITH YOU PEOPLE!! it is an easy interface!! All it takes is a little experimenting and youre set!
(stokes fire lol)

Regards
greenlig

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
GatorHex
19
Years of Service
User Offline
Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 14th Mar 2006 22:54 Edited at: 14th Mar 2006 22:55
greenlig, how do you turn snap to grid on?

It was my test for a user interface, I figured if I couldn't figure out that, after reading the user manual, then there is little hope of using it for animation.

Someone must lover Blender though coz they raised 100,000 euros to buy it and make it freeware!

Maybe the one person who uses it won the lottery or something
Miguel Melo
19
Years of Service
User Offline
Joined: 8th Aug 2005
Location:
Posted: 14th Mar 2006 23:24 Edited at: 14th Mar 2006 23:25
Quote: "Someone must lover Blender though coz they raised 100,000 euros to buy it and make it freeware!"


I chipped in €50 back then... never looked back since, and I am a cheap bastard.

I have vague plans for World Domination
Mucky Muck Ninja
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 15th Mar 2006 01:59
Quote: "Award for using blender? WHAT IS WITH YOU PEOPLE!! it is an easy interface!! All it takes is a little experimenting and youre set!"

I'll second that

Quote: "how do you turn snap to grid on?"

Holding control while moving an object constrains it to 1 blender unit, and shift+control makes it .1 blender units. Also pressing shift-s lets you snap the object to various locations.

Quote: "Maybe the one person who uses it won the lottery or something "

I just want to point out that blender had over 2 million downloads in a year.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams

Login to post a reply

Server time is: 2024-11-27 05:48:24
Your offset time is: 2024-11-27 05:48:24