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Work in Progress / MORPG / Quake mix

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GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 7th Mar 2006 00:48 Edited at: 11th Mar 2006 17:56
Ok this is my little game effort. I not even got a name for this game yet. Im open to suggestions

I love Quake Arena and Tibia so had this mad idea to mix the two together as a FPS-RPG with a little MDK/Tomb Raider external view too.

It all started with a castle and a knight


Can walk on castle and got DB network play working


Added a 1st person view mode and Quake Arena type moves


Added health bars but no combat system yet


In an effort to get frames per second to 60 I remade my castle with less polygons.. alot less! This is running on 1.2Ghz laptop with no 3D card!


The character can now bend at the waste to look down or up so I had to add a sky mesh.


Ok now we got a weapon in hand and some basic shooting


Ok got alpha sprites working now to tidy the text up


Replaced fog with a skybox.
Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 7th Mar 2006 01:17
see those percent signs? they come up cause you've used spaces in your folder names, if you redo it and put them in with no spaces they should link. Also it all looks pretty damn good. My brother keeps asking why I'd make a game from scratch instead of just using an engine like quake 3 to make an mog. Which is fair enough, using the quake 3 engine you could make a pretty fun fast paced MOshooter, but then i'd have to learn c and so forth. Anyway give us a bit more info, as it seems you already have multiplayer which is pretty damn advanced, keep up the good work.

Syndicate remastered: Corporate persuasion through urban violence.
Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 7th Mar 2006 01:30
looks nice. The character bending was really cool.

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 7th Mar 2006 01:38
Aww man. Not another MORPG thats way farhter in development and way better than mine

Anyways, great game. Love how you used the DB outline command and ghosted the object to get the matrix effect. (Did you?)

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
-Man on Fire
GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 7th Mar 2006 12:27 Edited at: 7th Mar 2006 13:26
Wiggett - thanx for the help with getting my screenshots up. One reason for not using a Quake/Unreal engine is that you have to pay a royalty if u make some money.

Bizar - took me ages to figure out how to fix a camera to a moving limb. DBP could do with an easier single command for doing this like they have SET CAMERA TO FOLLOW OBJECT so can we now have SET CAMERA TO FOLLOW LIMB plx

Xeno - I used SET OBJECT Object Number, Wire, Transparent, Cull, Filter, Light, Fog, Ambient command to get into wireframe mode for the Matrix construct look.
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 7th Mar 2006 17:07 Edited at: 7th Mar 2006 17:09
Looks good
Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 7th Mar 2006 17:11
Heh, looks nice and random.

Knights and castles, stopwith camels, and matrix style bullettime - PWNZ0rZ!!!


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 7th Mar 2006 22:24
Xeno - I used SET OBJECT Object Number, Wire, Transparent, Cull, Filter, Light, Fog, Ambient command to get into wireframe mode for the Matrix construct look.

Oh.

"Forgiveness is a good thing"
"Forgiveness is between them, and God. I set up the meeting"
-Man on Fire
Crazy Ninja
19
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 8th Mar 2006 10:37
looking cool.
Computer Nerd
19
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Joined: 25th Jan 2005
Location: What do you care?
Posted: 8th Mar 2006 17:24
Nice work! Me wanta play this game! Do us all a favor and give us the demo release!!

Current Project - Jono's Maze(Open Source, 3d maze shooter)
Progress Of Project - 0.5%
zzz
19
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Joined: 13th Nov 2005
Location: Sweden
Posted: 8th Mar 2006 20:57
Wow!
Looks like you´ve done the hardest part and can start adding funky stuff! It looks really, really good!

Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 8th Mar 2006 21:03
looks great! Good luck with it .

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GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 14th Mar 2006 15:58 Edited at: 14th Mar 2006 16:11
Latest update on my game, added some monsters so you dont have to kill players and so there is somthing to do if noone else online

They come after you if you get within range of them seeing you!

Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 14th Mar 2006 16:01
Looks brilliant When are you releasing a demo

Felony Rise 10% complete
Middle Earth ORPG 2%
GatorHex
19
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 14th Mar 2006 16:09 Edited at: 14th Mar 2006 16:18
Dunno maybe a month, I'm waiting for Unity LUA to arrive before I can finish it off :/
GatorHex
19
Years of Service
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Joined: 5th Apr 2005
Location: Gunchester, UK
Posted: 17th Mar 2006 21:09
Server split from the client now and started adding lua scripting

Wiggett
21
Years of Service
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Joined: 31st May 2003
Location: Australia
Posted: 18th Mar 2006 01:40
it so remind sme of the rpg mod for tribes 1.

Syndicate remastered: Corporate persuasion through urban violence.

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