If write a game using bsps as the level chances are one of the reasons are that youve got a crap graphics card and you desperatly tying to the fps above 20. well theres nothing worse than designing a bsp map and having 15 dark matter models and your frame rate dropping right down to 6!
Im sure if these models didnt show hidden polgons like bsp maps do then frame rates would be much higher.
Now this is just a thought but the half life game uses mdl models is this because mdl models dont show hidden polygons. if not is there any type of model format out there that does this, because other than a low frame rate, my games would be fine.
basicly im looking for a format of models that hide polygons that are not visible like bsp maps do.
Any help? [img]






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I have a word of advice...
..don't piss on an electric fence!