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FPSC Classic Models and Media / Weapon Creator Gone... Or is it?

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code master
20
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Joined: 4th Dec 2003
Location: Illinois
Posted: 8th Mar 2006 04:44
I've been looking around a bit, and seen sinistar's Magic FPS. Basicly a simple Entity Creator with GUI. So i'm thinking that since he's already making that, mabye i'd just quit? I mean, i know the're two diff things. So, should i make it? If not i could make a series of small apps, such as a bullet shell creator. LOL . But, i am serious about it. I should be able to start very quikly on whatever i decide, so help me here... also, if you really want me to make this, why don't you give suggestions, and say how much you'd be willing to pay. That would spur me onward.

later

Skitza
18
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Posted: 8th Mar 2006 04:53
Make a program that takes .x models and you can easily rig them to different types of skeletons, like the skeleton they gave you and maybe a custom made one, like for small bipeds and quadpeds.

Thanks
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 8th Mar 2006 06:02
Quote: "Make a program that takes .x models and you can easily rig them to different types of skeletons"

LOL
"easily rig"
LOL

Nice idea, but really the rigging has to be fine tuned.
You would get various effects if that process is automated.
Manually assigning the vertices is the only way to assure proper movement.
Nice Idea. One that I had as well, but it is a real task.
Good luck with that... it should sell like crazy.

Don't forget to visit Conjured Entertainment
ak470000
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Joined: 17th Feb 2006
Location: United States
Posted: 8th Mar 2006 06:04
Magic FPS doesnt seem to let you specify if objects are health, explodable, enemies, or weapons in this case. So not exactly an entity maker. The actual entity maker from the Game Creators can already step you though making weapons though.

But Skitza's right: make a program that simplifies attaching a model found on Turbosquid for example to series of skeletons. Then you'll be a God
Conjured Entertainment
AGK Developer
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Posted: 8th Mar 2006 06:14 Edited at: 8th Mar 2006 06:17
I finally got my registration from milkshape, so I'll be rigging my first one tomorrow.
From what I've heard it is a very time consuming process.

Don't forget to visit Conjured Entertainment
ak470000
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Posted: 8th Mar 2006 07:03
Hmmmmmm.... let us know how it turns out.
BULLSHOCK 2
Retired Moderator
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Location: Shocking Bulls
Posted: 8th Mar 2006 17:22 Edited at: 8th Mar 2006 17:24
E.C.S. Pro allows you to make an type of static or dynamic entity you want, and the process is very easy too.

http://www.seqoiagames.com/seqoiacorp/index.html

as for the weapon creator, you annuonced it a VERY long time ago, and we havent seen any results.

people have been asking me to resume work on mine, so thats what i have done.

maybe you can get some motivation from competition

himynameisali
21
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Location: England, You...Rastards!
Posted: 8th Mar 2006 17:46
No carry it on! It would be cool!

FredP
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Posted: 9th Mar 2006 08:10
Please,please carry on.If this is half as good as ECS Pro my money is already in your pocket and I'm sure anyone who has purchased your product feels the same way.Thank you for your contribution to the FPSC community.

Not changing this sig until I get rich
code master
20
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Location: Illinois
Posted: 11th Mar 2006 20:36
Glad for the encouragment, but, What does ESC pro not do that Weapon Creator could? I mean, i'm not saying i won't do it, but, as far as i know ECS can do it all. I would still like to do it, but there are already several programs.

later

BULLSHOCK 2
Retired Moderator
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Location: Shocking Bulls
Posted: 11th Mar 2006 20:42
it can make weapon ENTITYS, not weapons themselves.

in other words, it doesnt generate gunspecs, HUD, VWEP or any of that stuff, just entitys, but WCS will

badger king
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Posted: 11th Mar 2006 20:43
bullshock look in your emails

XtS gaming company will rul the eath
badger king
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Posted: 11th Mar 2006 20:51
bullshock 2 you there

XtS gaming company will rul the eath
code master
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Posted: 11th Mar 2006 20:53
Oh...

later

badger king
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Posted: 11th Mar 2006 20:57
code master nice picture on your user space is it off heavengames.com

XtS gaming company will rul the eath
FredP
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Posted: 11th Mar 2006 22:53
Three cheers for weapon creator!

Not changing this sig until I get rich
FredP
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Posted: 17th Mar 2006 09:41
Gotta give this thread a bump.

Not changing this sig until I get rich
code master
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Posted: 17th Mar 2006 21:08 Edited at: 17th Mar 2006 22:04
Quote: "it can make weapon ENTITYS, not weapons themselves.
"


hmm... i kinda missed that....


EDIT
<

Ok, people, how important is a beautiful GUI to you? Cuz i'm trying to decide whether to make it in dbc(without the cool GUI), or in VB.net 2005(without 3d position preview). Any input? 3D position preview IS pretty important, cuz most people have lots of trouble getting their weapon in the right place to be seen.

>
EDIT

later

code master
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Location: Illinois
Posted: 17th Mar 2006 22:07 Edited at: 17th Mar 2006 22:17
Oh, yea... BUMP


Sooo, any1 got any comments about what's more important?

1.)3d position preview
2.)Cool GUI

later

FredP
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Posted: 17th Mar 2006 23:38
I would like to see the 3d preview myself.It would help make any adjustments before you exported it to FPSC.
Personally,I'm not going to be picky.Any help is appreciated.I looked at your setup that you had on the other post and it looks cool.I think any program that imports to/exports from FPSC ought to have a 3D preview.But that's just me.

Code Master,you and Bullshock should team up and do the weapon thing together.You both do an excellent job and the product would be outstanding.

Not changing this sig until I get rich
Blackburn
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Location: Milkshape 3D
Posted: 18th Mar 2006 00:21
yeah build the program it would be awsome!!

Current Games in Progress:
Bac To WW2
code master
20
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Location: Illinois
Posted: 21st Mar 2006 14:55
So guys, I really need some input as to which is important GUI or 3D prewiew. That pretty much all thats barring me.

later

FredP
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Posted: 21st Mar 2006 16:33
GUI.

FLA
FredP
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Posted: 22nd Mar 2006 08:02
I don't know why I am the only person who had replied to this.I am sure there are others who want Weapon Creator too.As far as I am concerned this is something that is near and dear to my heart.
Before i get flamed,I know I am double posting.I did it because i think this is a very important project and it deserves a bump.

FLA
ak470000
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Posted: 22nd Mar 2006 16:43
If it can do its job well, and is only a tool, then GUI isn't that important as long as it's easy to use (look at the entity maker for example). A 3D preview would be far more useful then a pretty interface.
Lurtz Tha Uruk Hai
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Posted: 22nd Mar 2006 16:47
Can't we make weapons with the official fpsc entitie maker? as well as characters?

FredP
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Posted: 22nd Mar 2006 18:06
Weapons are a bit more tricky than regular entities.

FLA
Lurtz Tha Uruk Hai
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Posted: 22nd Mar 2006 18:46
Yes I think so to and besides you have to animate the reloading and the shooting thrilling and the shells flowing out and the right position of the gun and so on ... I really hope this all will be easy with this or Bullschok's weapon creator

ak470000
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Posted: 23rd Mar 2006 02:21
The entity Maker can only make the part of the weapon you pick up, not the part that you hold and see first person
=ChrisB=
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Posted: 23rd Mar 2006 04:58
No no no, keep going!

Your signature has been erased by a mod. We don't want your pyramind schemes, thanks.
Your welcome rich Just had to add some stupid comment in there, didnt ya?
FredP
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Posted: 23rd Mar 2006 21:08
Bumping this because I want weapon creator and the more attention this post gets the quicker I will get it.

FLA

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