Since segments are equal sided squares in FPSC, in order to find the distance of a flat segment that will reach floor to floor i.e. corner to corner one segment high, is by using the Pythagorean Theorem to find the hypotenuse of a right angled triangle which is: a squared + b squared = c squared. You then take the square root of c squared to get your correct length to model your ramp. I made an explanation of this in ms paint. See attachment. The numbers I used are irrelevant and for demonstration purposes only. You will use what ever model dimensions you use in your modeling program, its all relative. Make sure to pay attention in math class kids, it is really important.
Lon
Edit: I also wanted to mention that this formula will work for whatever angle grade ramp you might require. The example I attached was for a ramp going to another floor 1 segment by 1 segment. You could use it to figure out for a ramp that is 5 segments long angling up to 3 segments high. This can also be used to calulate the lengths of angled walls that you want to match up with existing segments as well.
Lon
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