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FPSC Classic Models and Media / Refractive Floors, Possible?

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Fatal Spirit
18
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Joined: 4th Mar 2006
Location:
Posted: 8th Mar 2006 20:52
So I can make it in 3Ds Max, so that floor, or whatever, can reflect stuff that is above it, like a mirror. So, is it possible to put this into FPS Creator, and still have the mirror effect? Is there any way to do this shizzit?

Hey!
Essal
18
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 9th Mar 2006 22:54
hmm...I dont thinks so, but anyone please correct me if im wrong...

---->http://www.freewebs.com/lasse-b!<----Free segments!!
BULLSHOCK 2
Retired Moderator
19
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 10th Mar 2006 00:00
ya, fx files.

I belive you can change them in the fpe or the fps files.

check em' out in effect bank.

SarusX
19
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Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 10th Mar 2006 00:14
It would just be like a window. Wouldnt refelct enitities, but it would have the glassy effect.

Something witty and/or humorous.
uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 10th Mar 2006 00:24
No - you just cant have mirrors in FPSC currently - whatever next?

You can have relective surfaces but they only reflect light not images, environmental mapping etc.

Lets have some improvements or additions for some important basic stuff first - like the current decals, animated textures, water, particles and so on before fancy mirrors, portals, magic cameras and whatever else you can think of which nice though they would be are rather advanced features and not basic ones that could reasonably be expected to be supported "well" in any modern engine.

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