No - you just cant have mirrors in FPSC currently - whatever next?
You can have relective surfaces but they only reflect light not images, environmental mapping etc.
Lets have some improvements or additions for some important basic stuff first - like the current decals, animated textures, water, particles and so on before fancy mirrors, portals, magic cameras and whatever else you can think of which nice though they would be are rather advanced features and not basic ones that could reasonably be expected to be supported "well" in any modern engine.