Quote: "I would like to know how to have music playing in the background in single player games.Because otherwise if you kill everyone, and your just trying to find out where to go, it gets kind of boring.
Also, how do you create a pacing space for enemies, so they walk in a certain pattern at a certain pace. i've seen it on other maps that were already done in the fpsc software, but i have found no tutorial maps to coincide with it...
thanks,
striker1423
P.S.
Is the newest update out yet for fpsc, and is it free?"
Pacing Entitys: Waypoint's is the answer you seek. It's covered in the manual which comes with the Demo and Full Version's of FPSC. Just remember to not place the waypoints to close to the walls and always check if they are working fine.
Music: You can change the music via the Global Script. You could also use trigger's to change the music in various part's of the levels. For example a generic slow music for non-action hotspots then abit of heavy dance music for a large firefight scene.
Update: TGC are working on an update but we have no idea when it will be ready, what its going to contain or fix. We assume it will be free like the DBP update's.
Any other questions?
Tal