SarusX,
Dont see you around here much these days - hope you are doin OK?
Havok engine - "and we certainly would if we could all afford to" - at least I would, though I suspect I would not be happy with that either for one reason or another.
Actually FPSC is really quite basic in its default support for graphics at least - "Graphics" a term which is used very loosely to describe well I dont know - different things to different people.
FPSC supports reasonable quality textures because of the size it can support but thats all one can say in support of its graphic capabilities. I dont see anything else grahically it can do especially well which could be described as anything other than basic. If it exists I have not seen it.
In most areas of visual capability it is very restrictive (texture handling for instance) with poor features or lack of them and those that exist are difficult for end users to get the best from.
Some things additionally which sound good in principle like shaders seem to have problems, issues or bugs. Lighting is nothing special - any indie engine can insert the most basic of lights as FPSC does and generate the kind of screens you can see at this forum that some users go ape over. Put a light in a level and people - think its the best thing since sliced bread.
Overall personally I dont see the graphics capabilities as being any better at best than any other engine I have ever seen or used and in terms of support for graphics features it has the worst current graphics feature set I am aware of available to the end user - out of the box certainly.
And its not true or realistic for people here to compare FPSC to other engines like Havoc when people post such requests for feature support and suggest to them that FPSC is comparable to other indie engines in some areas people refer too - its not. FPSC does have "some" advantages over other indies though granted.
You dont need an engine like Havoc or any such expensive engines to get such features as mirrors, particles, terrain and many, many other advanced features that FPSC lacks or need a super computer to run other such engines - thats simply not true. You certainly could well benefit from a super computer when running FPSC and if had avanced grahics support given that FPSC itself could run it I doubt any machine could as the FPSC engine is so inefficient - it might just destroy the CPU.
Most other indie engines I am aware of worthy of note you can find have a seriously better graphics feature set and overall feature/function set than FPSC - theres no real comparison or competition at all in those areas. Thats not where FPSC does best.
What the other engines also have that FPSC does not have however for the general user is a need to get into scripting.
Enough said there.
To answer the original posters question :
Sorry no one knows what FPSC may contain or support in the future.
You can however now : with enough effort achieve high quality visual environments if you are prepared to put in enmough effort to achieve
them.
You will need high quality content throughout, ingenuity in your level design and pay high regard to the importance of and care in the placement of lighting together with other environmental aspects such as support of the mood with audio to get the best from the scene in each case.
You will be rewarded with levels of a quality directly related to the amount of effort you are prepared to invest and not what you get out of the box by click and play in an add hoc fashion - thats if you want something that looks like those professional engines aluded to effect.