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3 Dimensional Chat / New monster enemy

Author
Message
Dark Serpent
20
Years of Service
User Offline
Joined: 24th Feb 2004
Location: U.S.A.
Posted: 10th Mar 2006 05:12
I was inspired to make this by Quake 4 after beating it. Im exploring new methosd in texturing and such. BUt one of the best parts is its ONLY 815 POLYS!!! I did use a normal mapto add detail to the torso ut thats kay becuase those can be used in a game and take up much less memories than just lots of polys. This guy is rigged and ready to be animated for a game. Cmments please.


Join my team, make games for the masses! Go Team Bolt Rocket!!! http://www.freewebs.com/teamboltrocket/
Mucky Muck Ninja
21
Years of Service
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 10th Mar 2006 05:23
Its looking pretty good! Good job
I think the arms are a little deformed tho.

''From now on we will travel in TUBES!'' ~Tenacious D
"It is a mistake to think you can solve any major problems just with potatoes."
~ Douglas Adams
Oddmind
20
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 10th Mar 2006 22:12
AAAAGGHHH its no hands man!!!

formerly KrazyJimmy
Cian Rice
20
Years of Service
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Joined: 8th Jun 2004
Location:
Posted: 10th Mar 2006 22:32
I'm sorry DarkSerpent but it's really a step down from your work done for Rush (R.i.p)... Maybe it's just the texture though. =/

[url=http://profile.mygamercard.net/Fryedrycestyle]

[/url]
Neodelito
19
Years of Service
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Joined: 29th Jul 2005
Location:
Posted: 10th Mar 2006 23:31
You have one good idea.. but the texture need more... more.. some thing... more mesh style

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 11th Mar 2006 00:05
Looks pretty, nice, but ditto on all the comments, even ditto on Animeblood's comment, but considering the poly count its pretty sweet.

SimSmall
20
Years of Service
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 11th Mar 2006 15:28
I just see a big red "X"...
Dark Serpent
20
Years of Service
User Offline
Joined: 24th Feb 2004
Location: U.S.A.
Posted: 11th Mar 2006 15:54
not to worry. I forgot to say tis was a W.I.P. I figured i could always add more polys. So ill just smooth the arms and fix the arm texture. I can still add like 200 polys becuase 1000 is fine for a good looking enemy.

Join my team, make games for the masses! Go Team Bolt Rocket!!! http://www.freewebs.com/teamboltrocket/
DB newbie
19
Years of Service
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 11th Mar 2006 15:56
i cant see the picture anymore.

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
DB newbie
19
Years of Service
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Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 11th Mar 2006 23:54
that actually kinda does looks like the quake 4 badguys .

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 12th Mar 2006 00:14
Quote: "I figured i could always add more polys"

YEY! First time I heard that from ye Nah just messing dude...

Too bad I need an extra 256mb ram to play Quake 4, but hey from screenies, like DBNewbie said does look very Q4

DB newbie
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: um..... i dont remember.
Posted: 12th Mar 2006 04:37
to make it look more Q4 ish add some like vains and blood to him.

Check out my site!(unfinished)
http://www.freewebs.com/dbnewbie/

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