Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Custom Doors

Author
Message
Lugan
21
Years of Service
User Offline
Joined: 24th Sep 2003
Location: Colorado, USA
Posted: 10th Mar 2006 23:25
Does anyone know how to make custom doors that will work with the scripts in FPS Creator?

"I have to say this, this forum is one of the best forums I have belonged to. Everyone is very helpful."

Lugan
Benjamin A
18
Years of Service
User Offline
Joined: 31st Oct 2005
Location: The Netherlands
Posted: 11th Mar 2006 01:55
I'm not sure if it's possible to completely create a new door, but you can re-texture doors, like in the picture.

First you need to locate the door you want to edit. The doors are in the segment folder, you need to locate the .fps file (door segment). Open that one and see what textures are being used and what .fpe file is being used for the actual door itself.

Now copy the .fps file as new file and the corresponding .fpe file (door entity) also. Locate the textures for this door, edit them and save them as new files. Now you need to edit the .fps file to point to the correct texture and .fpe (door entity). Also edit the .fpe file to point to the correct texture.

I've used the Door Armoury (use).fps door as an example for you (it's in the segments\scifi\scenery folder, the parts in bold you need to edit:

;Segment Spec

;Header

partmax = 2
lastmeshmax = 0

;Segment Parts

partmode0 = 0
meshname0 = meshbank\scifi\scenery\doors\door_a\door_a_frame.x
offx0 = 0
offy0 = 0
offz0 = 50
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\scifi\scenery\doors\door_a\door_a_d2.tga
textured0 = texturebank\scifi\scenery\doors\door_a\door_a_D.tga
texturen0 = texturebank\scifi\scenery\doors\door_a\door_a_N.tga
textures0 = texturebank\scifi\scenery\doors\door_a\door_a_S.tga
transparency0 = 0
effect0 = effectbank\bump\bump.fx
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 3

partmode1 = 3
meshname1 = entitybank\scifi\scenery\doors\door_a_u.fpe
offx1 = 0
offy1 = 0
offz1 = 50
rotx1 = 0
roty1 = 0
rotz1 = 0
texture1 =
textured1 =
texturen1 =
textures1 =
transparency1 = 0
effect1 =
colmode1 = 0

The last bold part tells you where to find the correct door entity for this door segment, you need to locate that one and edit it also as explained before.

MegaMusic Pack 01.... 31 original soundtracks for your games!
http://www.aeilkema.dds.nl/mega/index.html

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-10-07 09:26:29
Your offset time is: 2024-10-07 09:26:29