I've patched DBPro to 3.1 and have had some 'fun' trying to get the Limit Rush demo to work (Rob K knows

).
The LoadMatrix code which the demo uses, in which the Prepare Matrix Texture command is used to slice up the bitmap, doesn't appear to slice it up into 128x128 tiles but rather a percentage size smaller than what the user asks for with the command.
This appears to be held out when I shrank the used in the demo to 300x300 (it was orignally 384x384) and hard-coded into the LoadMatrix routine a set of numbers rather than using the values from the .mdf file which contained the terrain data, and the same thing happened again.
Anybody got a workaround for this or am I going crazy and doing something really odd (which I don't think I'm doing this time!