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FPSC Classic Product Chat / What does fpsc use for gui ? BlueGui ? Something else ?

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Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 12th Mar 2006 16:56
What does fpsc use for gui ? BlueGui or something else ?

Currently working on (trying) making a new 3d engine for/within dark basic classic out of basic 2d commands, with vertex edit supported.
BULLSHOCK 2
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 12th Mar 2006 16:57
the engine uses sprites. The editor has nothing to do with DBPRO

Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 12th Mar 2006 17:13
However MapEditor is DBP.

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BULLSHOCK 2
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Posted: 12th Mar 2006 17:33
just because it uses a file map doesnt mean that....

Les Horribres
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 12th Mar 2006 17:40
Run 98 and try running FPSCreator, while loading MapEditor... "Dark Basic Pro Enhancment Pack Error" 3

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BULLSHOCK 2
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Posted: 12th Mar 2006 21:23
the only thing that means is that its acsessing the file map.

look in the source, the engine constantly talks to the map editor, but its not dbpro info its handeling, well, it doesnt look like that. The engine starts up when you start up fpsc, and "WAITS" for test game, so it could have been the actual file map that caused the error.

but, im just rambelling, dont listen to me...

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