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FPSC Classic Product Chat / Changing Key Controls

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mproducer
18
Years of Service
User Offline
Joined: 12th Mar 2006
Location:
Posted: 13th Mar 2006 05:59
I would like to add to the 11 key controls currently defined by the .FPG file. A new keyboard key that does not interfere with the existing defined keys for a specific scripted action is needed in my game design. So I modified my .FPG and changed the number of defined keys to 12. Now I am not sure how to identify the player keystoke of 50 or M in the FPI script to replace the action key for this function only. Any ideas?

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